.. |
audio
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Use the square root of the distance for volume attenuation.
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2024-01-23 08:19:24 -05:00 |
controls
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Decouple controls interface from libultra. (#60)
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2024-05-02 17:49:38 -04:00 |
decor
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encapsulate the hacky way of looking up a decor type id from CollisionObjects into the function decorIdForCollisionObject(struct CollisionObject*)
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2024-03-09 14:42:14 +01:00 |
effects
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Polish up ball launcher
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2023-09-28 18:04:36 -06:00 |
font
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Cleanup legacy font renderer
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2023-12-06 21:18:57 -07:00 |
graphics
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more profile work
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2023-12-23 18:15:51 -07:00 |
levels
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Decouple controls interface from libultra. (#60)
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2024-05-02 17:49:38 -04:00 |
locales
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Implement config option for interlaced video.
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2023-10-18 22:41:23 +02:00 |
materials
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Initial commit
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2022-02-27 16:41:51 -07:00 |
math
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Also link libm for the C Standard Library math functions.
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2024-03-27 23:45:12 +01:00 |
menu
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Decouple controls interface from libultra. (#60)
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2024-05-02 17:49:38 -04:00 |
physics
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Remove collisionSceneGetPortalRotation()
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2024-04-05 20:18:25 -04:00 |
player
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Grab rotation flags (#58)
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2024-04-22 18:44:18 -04:00 |
savefile
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Decouple controls interface from libultra. (#60)
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2024-05-02 17:49:38 -04:00 |
scene
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Doors block energy balls
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2024-05-05 18:31:34 -04:00 |
sk64
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Read level animation sound from first specifying bone, and play from armature center
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2024-03-13 01:03:41 -04:00 |
system
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Fix debug include for libultra controller
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2024-05-04 12:07:36 -04:00 |
util
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Have profiler label nested display lists
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2023-12-12 18:00:47 -07:00 |
defs.h
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Start work on rsp profiler
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2023-12-10 20:19:01 -07:00 |
main.c
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Decouple controls interface from libultra. (#60)
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2024-05-02 17:49:38 -04:00 |
main.h
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Dont persist interlaced setting
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2023-11-15 19:42:51 -07:00 |