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ab56ffb380
Useful for room shapes which cannot be handled by standard visibility checks. Normally this can be addressed with additional rooms and doorways, but sometimes a room is required to be a complex shape (for example, to accomodate animated static geometry). These instances should be few and far between, so leaving this as an opt-in feature that can be used during level authoring. |
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.. | ||
animation.lua | ||
collision_export.lua | ||
dynamic_collision_export.lua | ||
entities.lua | ||
portal_surfaces.lua | ||
room_export.lua | ||
signals.lua | ||
static_export.lua | ||
subtitle_generate.py | ||
trigger.lua | ||
util.lua | ||
world.lua | ||
yaml_loader.lua |