portal64-still-alive/assets/sound
Matt Penny 42a9189c95 CMake: get assembly working
* Assemble through `gcc` instead of `as` directly, so source files are
  preprocessed (i.e., `#include`)
* `gcc` does not pass `-I` include directories to `as`. This can
  supposedly be fixed by recompiling `gcc` with `--with-gnu-as`. Popular
  N64 toolchain binary distributions don't do this, and to lower the
  barrier to entry I don't want to force users to have to compile their
  own. Work around it by passing `-Wa,-I`.
* CMake only finds assembly dependencies when preprocessing, not when
  assembling. Use `#include` instead of `.include` to work around this.
  The `.incbin`s used by `sound_data.s` are covered by the
  sound_data_tables target dependency.
2024-10-19 16:30:58 -04:00
..
ambient Don't special case valve.aifc generation 2024-09-12 02:17:26 -04:00
buttons Added 3 New Sound Effects 2023-04-07 21:23:58 -05:00
common Added A Few More Sounds and Utilized Flags 2023-03-15 18:04:08 -05:00
doors Add sound to chamber 14 stair animations 2024-03-11 21:25:49 -04:00
music Added music to appropriate levels 2023-10-25 14:17:53 -05:00
plats Use .sox, not .jsox for elevator_move_loop1 2024-09-09 22:07:49 -04:00
player Player Action Sound Additions 2023-03-13 22:04:31 -05:00
ui Implement menu sounds 2023-05-09 20:41:36 -06:00
vehicles Add sound to chamber 14 stair animations 2024-03-11 21:25:49 -04:00
vo/aperture_ai Chamber 15 - first pass (#39) (#69) 2024-05-28 01:53:02 -04:00
weapons Added 3 New Sound Effects 2023-04-07 21:23:58 -05:00
CMakeLists.txt CMake: get assembly working 2024-10-19 16:30:58 -04:00