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assets/materials/props/autoportal_frame/autoportal_frame.png
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assets/materials/props/autoportal_frame/autoportal_frame.png
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@ -70,6 +70,14 @@ materials:
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tileSizeS: 0.0625
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tileSizeS: 0.0625
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tileSizeT: 2
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tileSizeT: 2
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autoportal_frame:
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gDPSetTile:
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filename: ./props/autoportal_frame/autoportal_frame.png
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siz: G_IM_SIZ_16b
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gDPSetCombineMode: G_CC_DECALRGBA
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gDPSetCycleType: G_CYC_1CYCLE
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cube:
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cube:
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gDPSetTile:
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gDPSetTile:
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@ -84,4 +92,15 @@ materials:
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gSPGeometryMode:
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gSPGeometryMode:
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set: [G_LIGHTING, G_SHADE]
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set: [G_LIGHTING, G_SHADE]
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gDPSetCombineMode:
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gDPSetCombineMode:
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color: ["SHADE", "0", "TEXEL0", "0"]
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color: ["SHADE", "0", "TEXEL0", "0"]
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door_01:
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gDPSetPrimColor:
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r: 32
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g: 32
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b: 32
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gSPGeometryMode:
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set: [G_LIGHTING, G_SHADE]
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gDPSetCombineMode:
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color: ["SHADE", "0", "PRIMITIVE", "0"]
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assets/models/props/autoportal_frame/autoportal_frame.blend
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assets/models/props/autoportal_frame/autoportal_frame.blend
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assets/models/props/door_frame.blend
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assets/models/props/door_frame.blend
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@ -133,7 +133,7 @@ void sceneRender(struct Scene* scene, struct RenderState* renderState, struct Gr
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hudRender(renderState);
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hudRender(renderState);
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// sceneRenderPerformanceMetrics(scene, renderState, task);
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sceneRenderPerformanceMetrics(scene, renderState, task);
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// contactSolverDebugDraw(&gContactSolver, renderState);
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// contactSolverDebugDraw(&gContactSolver, renderState);
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}
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}
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