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https://github.com/mwpenny/portal64-still-alive.git
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disabled movement of button if deactivated to match behavior in Portal
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20b253ec33
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@ -101,10 +101,9 @@ void buttonInit(struct Button* button, struct ButtonDefinition* definition) {
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void buttonUpdate(struct Button* button) {
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struct ContactManifold* manifold = contactSolverNextManifold(&gContactSolver, &button->collisionObject, NULL);
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int shouldPress = 0;
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int deactivated = signalsRead(button->deactivateSignalIndex);
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if (!deactivated) {
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int shouldPress = 0;
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while (manifold) {
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struct CollisionObject* other = manifold->shapeA == &button->collisionObject ? manifold->shapeB : manifold->shapeA;
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@ -126,7 +125,6 @@ void buttonUpdate(struct Button* button) {
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button->collisionObject.flags &= ~COLLISION_OBJECT_PLAYER_STANDING;
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shouldPress = 1;
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}
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}
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struct Vector3 targetPos = button->originalPos;
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@ -161,5 +159,5 @@ void buttonUpdate(struct Button* button) {
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vector3MoveTowards(&button->rigidBody.transform.position, &targetPos, BUTTON_MOVE_VELOCTY * FIXED_DELTA_TIME, &button->rigidBody.transform.position);
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collisionObjectUpdateBB(&button->collisionObject);
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}
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}
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}
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