Updates the usage status of proprietary libraries.

This commit is contained in:
Giacomo Garbin 2024-03-27 23:53:02 +01:00
parent 70193f33c4
commit c605fd18d3

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@ -24,9 +24,9 @@ Portal 64's high-level usage of proprietary libraries is listed in the following
| | | Message passing | ❌ |
| | | Peripheral access | ❌ |
| | | Video initialization | ❌ |
| | Math | Trig functions | |
| libnustd | Math | `floor()` | |
| | String | `strcpy()`, `memset()` | |
| | Math | Trig functions | |
| libnustd | Math | `floor()` | |
| | String | `strcpy()`, `memset()` | |
<sup>*</sup> = Not only the game uses these APIs. At build time, `Skeletool64` reads YAML files located in `assets/materials` to generate code containing static display lists. The YAML files, generated code, and Skeletool itself all refer to xDP/xSP function names and parameters.