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Updates the usage status of proprietary libraries.
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@ -24,9 +24,9 @@ Portal 64's high-level usage of proprietary libraries is listed in the following
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| | | Message passing | ❌ |
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| | | Peripheral access | ❌ |
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| | | Video initialization | ❌ |
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| | Math | Trig functions | ❌ |
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| libnustd | Math | `floor()` | ❌ |
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| | String | `strcpy()`, `memset()` | ❌ |
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| | Math | Trig functions | ✅ |
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| libnustd | Math | `floor()` | ✅ |
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| | String | `strcpy()`, `memset()` | ✅ |
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<sup>*</sup> = Not only the game uses these APIs. At build time, `Skeletool64` reads YAML files located in `assets/materials` to generate code containing static display lists. The YAML files, generated code, and Skeletool itself all refer to xDP/xSP function names and parameters.
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