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Finish up some level polish
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README.md
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README.md
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@ -120,47 +120,23 @@ make -f Makefile.docker
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<br />
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<br />
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## Level polish checklist
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- [ ] add walls behind viewing windows
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- [ ] mark some surfaces as unable to recieve portals
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- [ ] cut holes behind signage
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## Current New Feature TODO List
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## Current New Feature TODO List
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- [ ] Add auto save checkpoints
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- [ ] Add auto save checkpoints
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- [ ] disable portal surfaces manually on some surfaces #135
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- [ ] Portal not rendering recursively sometimes #138
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- [ ] Portal not rendering recursively sometimes #138
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- [ ] Correct elevator timing
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- [ ] Correct elevator timing
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- [ ] Adding loading notice between levels #45
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- [ ] Adding loading notice between levels #45
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- [ ] ball velocity in test chamber 11
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- [ ] ball velocity in test chamber 11
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- [ ] test chamber 04 has seams in a corner
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- [ ] test chamber 04 has seams in a corner
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- [ ] test chamber 02 needs more light in the first room
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- [ ] pausing while glados is speaking can end her speech early
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- [ ] pausing while glados is speaking can end her speech early
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- [ ] don't count boxes on buttons until it is released and stable
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- [ ] don't count boxes on buttons until it is released and stable
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- [x] disable portal surfaces manually on some surfaces #135
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- [x] test chamber 02 needs more light in the first room
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- [x] Presort portal gun polygon order #102
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- [x] Presort portal gun polygon order #102
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- [x] don't repeat camera destruction speech every time
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- [x] dynamically load data
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- [x] fizzle radio/camera
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- [x] add fizller sides
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- [x] flash portal opacity when other portal moves
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- [x] rotate auto uv
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- [x] Vertex lighting #39
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- [x] glitch wall lighting when shooting portals on shaded walls
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- [x] Adding y-axis/x-axis inverting options #55
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- [x] Adding look axis sensitivity setting
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- [x] Adding a menu to game #47
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- [x] Multi controller support #23
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- [x] force placing auto portals when there is a conflict
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- [x] Camera shake
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- [x] Portal gun movement with player movement/shooting #19
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## Current New Sounds TODO List
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## Current New Sounds TODO List
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- [ ] Box collision sounds
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- [ ] Box collision sounds
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- [ ] Unstationary scaffolding moving sound
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- [ ] Unstationary scaffolding moving sound
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- [ ] Ambient background loop
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- [ ] Ambient background loop
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- [x] Button release beep-beep sound
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- [x] Elevator arrived chime sound
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- [x] Ball catcher activated sound
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- [x] Fast flying air whoosh sound
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## Current Bug TODO List (Hardware Verified) (High->Low priority)
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## Current Bug TODO List (Hardware Verified) (High->Low priority)
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----------------------- v8
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----------------------- v8
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@ -168,16 +144,7 @@ make -f Makefile.docker
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- [ ] Player can trap themselves in chamber 5 by following instructions issue #75
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- [ ] Player can trap themselves in chamber 5 by following instructions issue #75
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- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
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- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
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- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
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- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
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- [ ] Can shoot portals, and walk through signage
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- [ ] Can place portals on ground after final fizzler on all levels
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- [ ] various visual glitches when running NTSC on PAL console #65
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- [ ] various visual glitches when running NTSC on PAL console #65
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- [ ] various visual glitches when running PAL on NTSC console #65
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- [ ] various visual glitches when running PAL on NTSC console #65
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- [x] Player can clip through chamber 7 by walking back up the stairs (near the top).
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- [x] Can shoot portals, and walk through signage
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- [x] Door at end of room 2, chamber 10 isnt rendered properly
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- [x] Can place portals on ground after final fizzler on all levels
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- [x] Held objects to a funny rotation bit
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- [x] Glass can be walked through from one side on multiple levels (0,1,4,...)
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- [x] Chell animation problem (fixed itself, investigate)
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- [x] investigate chell animation
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- [x] Any grabbable object can be clipped through level by wall/floor portals method.
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- [x] Player can clip through any level by placing one portal on wall and another portal right next to it on ground. #13
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- [x] Can shoot portals while holding an object
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