Finish up some level polish

This commit is contained in:
James Lambert 2023-08-24 22:12:40 -06:00
parent 009f99bae5
commit c56db8c2e9
2 changed files with 4 additions and 37 deletions

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@ -120,47 +120,23 @@ make -f Makefile.docker
<br /> <br />
## Level polish checklist
- [ ] add walls behind viewing windows
- [ ] mark some surfaces as unable to recieve portals
- [ ] cut holes behind signage
## Current New Feature TODO List ## Current New Feature TODO List
- [ ] Add auto save checkpoints - [ ] Add auto save checkpoints
- [ ] disable portal surfaces manually on some surfaces #135
- [ ] Portal not rendering recursively sometimes #138 - [ ] Portal not rendering recursively sometimes #138
- [ ] Correct elevator timing - [ ] Correct elevator timing
- [ ] Adding loading notice between levels #45 - [ ] Adding loading notice between levels #45
- [ ] ball velocity in test chamber 11 - [ ] ball velocity in test chamber 11
- [ ] test chamber 04 has seams in a corner - [ ] test chamber 04 has seams in a corner
- [ ] test chamber 02 needs more light in the first room
- [ ] pausing while glados is speaking can end her speech early - [ ] pausing while glados is speaking can end her speech early
- [ ] don't count boxes on buttons until it is released and stable - [ ] don't count boxes on buttons until it is released and stable
- [x] disable portal surfaces manually on some surfaces #135
- [x] test chamber 02 needs more light in the first room
- [x] Presort portal gun polygon order #102 - [x] Presort portal gun polygon order #102
- [x] don't repeat camera destruction speech every time
- [x] dynamically load data
- [x] fizzle radio/camera
- [x] add fizller sides
- [x] flash portal opacity when other portal moves
- [x] rotate auto uv
- [x] Vertex lighting #39
- [x] glitch wall lighting when shooting portals on shaded walls
- [x] Adding y-axis/x-axis inverting options #55
- [x] Adding look axis sensitivity setting
- [x] Adding a menu to game #47
- [x] Multi controller support #23
- [x] force placing auto portals when there is a conflict
- [x] Camera shake
- [x] Portal gun movement with player movement/shooting #19
## Current New Sounds TODO List ## Current New Sounds TODO List
- [ ] Box collision sounds - [ ] Box collision sounds
- [ ] Unstationary scaffolding moving sound - [ ] Unstationary scaffolding moving sound
- [ ] Ambient background loop - [ ] Ambient background loop
- [x] Button release beep-beep sound
- [x] Elevator arrived chime sound
- [x] Ball catcher activated sound
- [x] Fast flying air whoosh sound
## Current Bug TODO List (Hardware Verified) (High->Low priority) ## Current Bug TODO List (Hardware Verified) (High->Low priority)
----------------------- v8 ----------------------- v8
@ -168,16 +144,7 @@ make -f Makefile.docker
- [ ] Player can trap themselves in chamber 5 by following instructions issue #75 - [ ] Player can trap themselves in chamber 5 by following instructions issue #75
- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping. - [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
- [ ] Passing into a ceiling portal can sometimes mess with the player rotation - [ ] Passing into a ceiling portal can sometimes mess with the player rotation
- [ ] Can shoot portals, and walk through signage
- [ ] Can place portals on ground after final fizzler on all levels
- [ ] various visual glitches when running NTSC on PAL console #65 - [ ] various visual glitches when running NTSC on PAL console #65
- [ ] various visual glitches when running PAL on NTSC console #65 - [ ] various visual glitches when running PAL on NTSC console #65
- [x] Player can clip through chamber 7 by walking back up the stairs (near the top). - [x] Can shoot portals, and walk through signage
- [x] Door at end of room 2, chamber 10 isnt rendered properly - [x] Can place portals on ground after final fizzler on all levels
- [x] Held objects to a funny rotation bit
- [x] Glass can be walked through from one side on multiple levels (0,1,4,...)
- [x] Chell animation problem (fixed itself, investigate)
- [x] investigate chell animation
- [x] Any grabbable object can be clipped through level by wall/floor portals method.
- [x] Player can clip through any level by placing one portal on wall and another portal right next to it on ground. #13
- [x] Can shoot portals while holding an object