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README.md
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README.md
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@ -9,7 +9,7 @@ The [original](https://github.com/mwpenny/portal64/tree/original) branch contain
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The main goals of this fork are:
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1. Remove proprietary code requirement (see [N64 Libraries](./documentation/n64_library_usage.md))
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2. Finish development of the game
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2. Finish development of the game (see [Development Progress](./documentation/development_progress.md))
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We do what we must because we can.
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@ -84,37 +84,3 @@ If you have issues use `make clean` to clean out any previous build files, remem
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# Clean out any previous build files
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make clean
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```
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<br />
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## Original New Feature TODO List
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- [ ] check if display list is long enough
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- [ ] pausing while glados is speaking can end her speech early
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- [x] test chamber 10 without jumping
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- [x] check collider flags when filtering contacts
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- [x] gun flicker between levels
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- [x] fizzler player sound effect
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- [x] clear z buffer instead of partitioning it
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- [X] add translations to menus
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- [x] jump animation
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- [x] optimize static culling
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- [x] figure out why portals sometimes are in front of window
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- [x] portal hole cutting problems
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- [x] crashed when dying in test chamber 05 when hit by pellet in mid air while touching a portal
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- [x] rumble pak support
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- [x] valve intro
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- [x] polish up subtitles
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- [x] more sound settings
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- [x] add desk chairs and monitors
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- [x] Add auto save checkpoints
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- [x] Correct elevator timing
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## Original New Sounds TODO List
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- [ ] Box collision sounds
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- [x] Ambient background loop
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- [x] Unstationary scaffolding moving sound
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## Original Bug TODO List (Hardware Verified) (High->Low priority)
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----------------------- v8
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- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
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- [x] Passing into a ceiling portal can sometimes mess with the player rotation
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- [x] player can clip through back of elevator by jumping and strafeing at the back corners while inside.
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@ -1,7 +1,7 @@
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# Contributing
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When contributing to this repository, please first discuss the change you wish to make via issue,
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email, or verify that the new feature or bug fix is a checklist item in a README todo list.
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email, or verify that the new feature or bug fix is a checklist item in a [Development Progress](./development_progress.md) todo list.
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Please note we have a code of conduct, please follow it in all your interactions with the project.
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@ -11,7 +11,7 @@ Please note we have a code of conduct, please follow it in all your interactions
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2. Make a feature branch that implements the desired changes.
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3. Changes to code should be tested thoroughly on either N64 emulator or N64 Hardware (Hardware preferred)
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prior to submitting a pull request.
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4. Update the README.md if an item on the TODO checklist is completed by the PR.
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4. Update the [Development Progress](./development_progress.md) if an item on the TODO checklist is completed by the PR.
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5. Including screenshots or videos of new or improved features is welcome and encouraged. Detailed writeup of
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new or improved features in PR are welcome and encouraged.
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6. Once the PR has been submitted, a repository maintainer will merge or provide feedback promptly.
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documentation/development_progress.md
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documentation/development_progress.md
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# Development Progress
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One major goal of this fork is to complete development of the game where James left off. This will involve understanding and documenting the tools and processes he used.
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Progress is tracked below.
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## Game content
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- [x] Chamber 00
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- [x] Chamber 01
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- [x] Chamber 02
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- [x] Chamber 03
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- [x] Chamber 04
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- [x] Chamber 05
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- [x] Chamber 06
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- [x] Chamber 07
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- [x] Chamber 08
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- [x] Chamber 09
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- [x] Chamber 10
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- [x] Chamber 11
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- [x] Chamber 12
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- [x] Chamber 13
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- [ ] Chamber 14
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- [ ] Rising staircase
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- [ ] Chamber 15
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- [ ] Chamber 16
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- [ ] Turrets
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- [ ] Chamber 17
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- [ ] Companion Cube
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- [ ] Incinerator
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- [ ] Chamber 18
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- [ ] Chamber 19
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- [ ] Fire
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- [ ] Misc. escape models
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- [ ] Escape 00
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- [ ] Escape 01
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- [ ] Rocket sentry
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- [ ] Escape 02
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- [ ] GLaDOS
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- [ ] Personality cores
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- [ ] Credits
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## New feature TODO list
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- [ ] check if display list is long enough
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- [ ] pausing while glados is speaking can end her speech early
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- [x] test chamber 10 without jumping
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- [x] check collider flags when filtering contacts
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- [x] gun flicker between levels
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- [x] fizzler player sound effect
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- [x] clear z buffer instead of partitioning it
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- [X] add translations to menus
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- [x] jump animation
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- [x] optimize static culling
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- [x] figure out why portals sometimes are in front of window
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- [x] portal hole cutting problems
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- [x] crashed when dying in test chamber 05 when hit by pellet in mid air while touching a portal
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- [x] rumble pak support
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- [x] valve intro
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- [x] polish up subtitles
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- [x] more sound settings
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- [x] add desk chairs and monitors
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- [x] Add auto save checkpoints
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- [x] Correct elevator timing
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## New sounds TODO list
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- [ ] Box collision sounds
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- [x] Ambient background loop
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- [x] Unstationary scaffolding moving sound
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## Bug TODO list (hardware verified) (high -> low priority)
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- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
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- [x] Passing into a ceiling portal can sometimes mess with the player rotation
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- [x] player can clip through back of elevator by jumping and strafeing at the back corners while inside.
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