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https://github.com/mwpenny/portal64-still-alive.git
synced 2024-10-20 10:37:37 -04:00
A little less borken
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5db7dc544a
commit
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@ -54,7 +54,7 @@ void renderPropsInit(struct RenderProps* props, struct Camera* camera, float asp
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props->camera = *camera;
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props->aspectRatio = aspectRatio;
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cameraSetupMatrices(camera, renderState, aspectRatio, &fullscreenViewport, &props->cameraMatrixInfo);
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cameraApplyMatrices(renderState, &props->cameraMatrixInfo);
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props->viewport = &fullscreenViewport;
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props->currentDepth = STARTING_RENDER_DEPTH;
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props->exitPortalIndex = NO_PORTAL;
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@ -40,6 +40,8 @@ typedef void SceneRenderCallback(void* data, struct RenderProps* properties, str
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#define PORTAL_RENDER_TYPE_ENABLED_0 (1 << 2)
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#define PORTAL_RENDER_TYPE_ENABLED_1 (1 << 3)
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#define PORTAL_RENDER_TYPE_SECOND_CLOSER (1 << 4)
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#define PORTAL_RENDER_TYPE_VISIBLE(portalIndex) (PORTAL_RENDER_TYPE_VISIBLE_0 << (portalIndex))
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#define PORTAL_RENDER_TYPE_ENABLED(portalIndex) (PORTAL_RENDER_TYPE_ENABLED_0 << (portalIndex))
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@ -21,8 +21,9 @@ extern struct Vector3 gPortalOutline[PORTAL_LOOP_SIZE];
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#define CALC_SCREEN_SPACE(clip_space, screen_size) ((clip_space + 1.0f) * ((screen_size) / 2))
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int renderPlanPortal(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderProps* current, int exitPortalIndex, struct RenderState* renderState) {
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struct Portal* portal = &scene->portals[1 - exitPortalIndex];
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int renderPlanPortal(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderProps* current, int portalIndex, struct RenderState* renderState) {
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int exitPortalIndex = 1 - portalIndex;
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struct Portal* portal = &scene->portals[portalIndex];
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struct Vector3 forward = gForward;
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if (!(portal->flags & PortalFlagsOddParity)) {
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@ -40,23 +41,11 @@ int renderPlanPortal(struct RenderPlan* renderPlan, struct Scene* scene, struct
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return 0;
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}
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int flags = PORTAL_RENDER_TYPE_VISIBLE(portalIndex);
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float portalTransform[4][4];
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struct Transform finalTransform;
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finalTransform = portal->transform;
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if (portal->flags & PortalFlagsOddParity) {
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quatMultiply(&portal->transform.rotation, &gVerticalFlip, &finalTransform.rotation);
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}
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vector3Scale(&gOneVec, &finalTransform.scale, portal->scale);
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transformToMatrix(&finalTransform, portalTransform, SCENE_SCALE);
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int portalIndex = 1 - exitPortalIndex;
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int flags = PORTAL_RENDER_TYPE_VISIBLE(portalIndex);
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portalDetermineTransform(portal, portalTransform);
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if (current->currentDepth == 0 || !collisionSceneIsPortalOpen() || renderPlan->stageCount >= MAX_PORTAL_STEPS) {
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return flags;
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@ -89,20 +78,20 @@ int renderPlanPortal(struct RenderPlan* renderPlan, struct Scene* scene, struct
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return 0;
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}
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struct Transform* fromPortal = &scene->portals[portalIndex].transform;
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struct Transform* exitPortal = &scene->portals[exitPortalIndex].transform;
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struct Transform* intoPortal = &scene->portals[1 - exitPortalIndex].transform;
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struct Transform otherInverse;
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transformInvert(exitPortal, &otherInverse);
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transformInvert(fromPortal, &otherInverse);
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struct Transform portalCombined;
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transformConcat(intoPortal, &otherInverse, &portalCombined);
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transformConcat(exitPortal, &otherInverse, &portalCombined);
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next->camera = current->camera;
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next->aspectRatio = current->aspectRatio;
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transformConcat(&portalCombined, ¤t->camera.transform, &next->camera.transform);
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struct Vector3 portalOffset;
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vector3Sub(&intoPortal->position, &next->camera.transform.position, &portalOffset);
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vector3Sub(&exitPortal->position, &next->camera.transform.position, &portalOffset);
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struct Vector3 cameraForward;
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quatMultVector(&next->camera.transform.rotation, &gForward, &cameraForward);
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@ -130,11 +119,11 @@ int renderPlanPortal(struct RenderPlan* renderPlan, struct Scene* scene, struct
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if (current->clippingPortalIndex == -1) {
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// set the near clipping plane to be the exit portal surface
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quatMultVector(&intoPortal->rotation, &gForward, &next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal);
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if (intoPortal < exitPortal) {
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quatMultVector(&exitPortal->rotation, &gForward, &next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal);
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if (exitPortal < fromPortal) {
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vector3Negate(&next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal, &next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal);
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}
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next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].d = -vector3Dot(&next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal, &intoPortal->position) * SCENE_SCALE;
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next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].d = -vector3Dot(&next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal, &exitPortal->position) * SCENE_SCALE;
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}
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next->clippingPortalIndex = -1;
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@ -156,30 +145,33 @@ void renderPlanFinishView(struct RenderPlan* renderPlan, struct Scene* scene, st
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staticRenderDetermineVisibleRooms(&properties->cameraMatrixInfo.cullingInformation, properties->fromRoom, &properties->visiblerooms);
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int closerPortal = vector3DistSqrd(&properties->camera.transform.position, &scene->portals[0].transform.position) > vector3DistSqrd(&properties->camera.transform.position, &scene->portals[1].transform.position) ? 0 : 1;
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int otherPortal = 1 - closerPortal;
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int furtherPortal = vector3DistSqrd(&properties->camera.transform.position, &scene->portals[0].transform.position) > vector3DistSqrd(&properties->camera.transform.position, &scene->portals[1].transform.position) ? 0 : 1;
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int otherPortal = 1 - furtherPortal;
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if (!furtherPortal) {
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properties->portalRenderType |= PORTAL_RENDER_TYPE_SECOND_CLOSER;
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}
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for (int i = 0; i < 2; ++i) {
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if (gCollisionScene.portalTransforms[closerPortal] &&
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properties->exitPortalIndex != closerPortal &&
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staticRenderIsRoomVisible(properties->visiblerooms, gCollisionScene.portalRooms[closerPortal])) {
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if (gCollisionScene.portalTransforms[furtherPortal] &&
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properties->exitPortalIndex != furtherPortal &&
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staticRenderIsRoomVisible(properties->visiblerooms, gCollisionScene.portalRooms[furtherPortal])) {
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properties->portalRenderType |= renderPlanPortal(
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renderPlan,
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scene,
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properties,
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closerPortal,
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furtherPortal,
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renderState
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);
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}
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closerPortal = 1 - closerPortal;
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furtherPortal = 1 - furtherPortal;
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otherPortal = 1 - otherPortal;
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}
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}
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void renderPlanBuild(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderState* renderState) {
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renderPropsInit(&renderPlan->stageProps[0], &scene->camera, (float)SCREEN_WD / (float)SCREEN_HT, renderState, scene->player.body.currentRoom);
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renderPlan->stageProps[0].camera = scene->camera;
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renderPlan->stageCount = 1;
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renderPlanFinishView(renderPlan, scene, &renderPlan->stageProps[0], renderState);
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@ -195,55 +187,51 @@ void renderPlanExecute(struct RenderPlan* renderPlan, struct Scene* scene, struc
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gSPViewport(renderState->dl++, current->viewport);
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gDPSetScissor(renderState->dl++, G_SC_NON_INTERLACE, current->minX, current->minY, current->maxX, current->maxY);
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int portalIndex = (current->portalRenderType & PORTAL_RENDER_TYPE_SECOND_CLOSER) ? 1 : 0;
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for (int i = 0; i < 2; ++i) {
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if ((current->portalRenderType & (PORTAL_RENDER_TYPE_VISIBLE(i) | PORTAL_RENDER_TYPE_ENABLED(i))) == PORTAL_RENDER_TYPE_VISIBLE(i)) {
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if (current->portalRenderType & PORTAL_RENDER_TYPE_VISIBLE(portalIndex)) {
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float portalTransform[4][4];
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struct Portal* portal = &scene->portals[i];
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struct Portal* portal = &scene->portals[portalIndex];
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portalDetermineTransform(portal, portalTransform);
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portalRenderCover(portal, portalTransform, renderState);
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if (current->portalRenderType & PORTAL_RENDER_TYPE_ENABLED(portalIndex)) {
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// render the front portal cover
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Mtx* matrix = renderStateRequestMatrices(renderState, 1);
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if (!matrix) {
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continue;;
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}
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guMtxF2L(portalTransform, matrix);
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gSPMatrix(renderState->dl++, matrix, G_MTX_MODELVIEW | G_MTX_PUSH | G_MTX_MUL);
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gDPSetEnvColor(renderState->dl++, 255, 255, 255, portal->opacity < 0.0f ? 0 : (portal->opacity > 1.0f ? 255 : (u8)(portal->opacity * 255.0f)));
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if (portal->flags & PortalFlagsOddParity) {
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gSPDisplayList(renderState->dl++, portal_portal_blue_face_model_gfx);
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portalRenderScreenCover(current->clipper.nearPolygon, current->clipper.nearPolygonCount, current, renderState);
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gDPPipeSync(renderState->dl++);
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gSPDisplayList(renderState->dl++, portal_portal_blue_model_gfx);
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} else {
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gSPDisplayList(renderState->dl++, portal_portal_orange_face_model_gfx);
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portalRenderScreenCover(current->clipper.nearPolygon, current->clipper.nearPolygonCount, current, renderState);
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gDPPipeSync(renderState->dl++);
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gSPDisplayList(renderState->dl++, portal_portal_orange_model_gfx);
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}
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gSPPopMatrix(renderState->dl++, G_MTX_MODELVIEW);
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} else {
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portalRenderCover(portal, portalTransform, renderState);
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}
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}
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portalIndex = 1 - portalIndex;
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}
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staticRender(¤t->camera.transform, ¤t->cameraMatrixInfo.cullingInformation, current->visiblerooms, renderState);
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if (current->previousProperties && (current->previousProperties->portalRenderType & PORTAL_RENDER_TYPE_VISIBLE(1 - current->exitPortalIndex))) {
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gSPMatrix(renderState->dl++, osVirtualToPhysical(current->previousProperties->cameraMatrixInfo.projectionView), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
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gSPPerspNormalize(renderState->dl++, current->previousProperties->cameraMatrixInfo.perspectiveNormalize);
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gDPSetScissor(renderState->dl++, G_SC_NON_INTERLACE, current->previousProperties->minX, current->previousProperties->minY, current->previousProperties->maxX, current->previousProperties->maxY);
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gSPViewport(renderState->dl++, current->previousProperties->viewport);
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float portalTransform[4][4];
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struct Portal* portal = &scene->portals[i];
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portalDetermineTransform(portal, portalTransform);
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// render the front portal cover
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Mtx* matrix = renderStateRequestMatrices(renderState, 1);
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if (!matrix) {
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return;
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}
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guMtxF2L(portalTransform, matrix);
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gSPMatrix(renderState->dl++, matrix, G_MTX_MODELVIEW | G_MTX_PUSH | G_MTX_MUL);
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gDPSetEnvColor(renderState->dl++, 255, 255, 255, portal->opacity < 0.0f ? 0 : (portal->opacity > 1.0f ? 255 : (u8)(portal->opacity * 255.0f)));
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if (portal->flags & PortalFlagsOddParity) {
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gSPDisplayList(renderState->dl++, portal_portal_blue_face_model_gfx);
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portalRenderScreenCover(current->clipper.nearPolygon, current->clipper.nearPolygonCount, current, renderState);
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gDPPipeSync(renderState->dl++);
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gSPDisplayList(renderState->dl++, portal_portal_blue_model_gfx);
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} else {
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gSPDisplayList(renderState->dl++, portal_portal_orange_face_model_gfx);
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portalRenderScreenCover(current->clipper.nearPolygon, current->clipper.nearPolygonCount, current, renderState);
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gDPPipeSync(renderState->dl++);
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gSPDisplayList(renderState->dl++, portal_portal_orange_model_gfx);
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}
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gSPPopMatrix(renderState->dl++, G_MTX_MODELVIEW);
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}
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}
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}
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@ -28,6 +28,7 @@
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#include "../util/memory.h"
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#include "../decor/decor_object_list.h"
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#include "signals.h"
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#include "render_plan.h"
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struct Vector3 gPortalGunOffset = {0.120957, -0.113587, -0.20916};
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struct Vector3 gPortalGunForward = {0.1f, -0.1f, 1.0f};
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@ -207,12 +208,16 @@ void sceneRender(struct Scene* scene, struct RenderState* renderState, struct Gr
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struct RenderProps renderProperties;
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renderPropsInit(&renderProperties, &scene->camera, (float)SCREEN_WD / (float)SCREEN_HT, renderState, scene->player.body.currentRoom);
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renderProperties.camera = scene->camera;
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cameraApplyMatrices(renderState, &renderProperties.cameraMatrixInfo);
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gDPSetRenderMode(renderState->dl++, G_RM_ZB_OPA_SURF, G_RM_ZB_OPA_SURF2);
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sceneRenderWithProperties(scene, &renderProperties, renderState);
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struct RenderPlan renderPlan;
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renderPlanBuild(&renderPlan, scene, renderState);
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renderPlanExecute(&renderPlan, scene, renderState);
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// sceneRenderWithProperties(scene, &renderProperties, renderState);
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sceneRenderPortalGun(scene, renderState);
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