added all captions option, implemented all current sfx captions

This commit is contained in:
westonCoder 2023-10-12 13:17:46 -05:00
parent a9d16f3185
commit ad0577dc45
18 changed files with 188 additions and 45 deletions

View file

@ -398,7 +398,7 @@ void cutscenesUpdateSounds() {
struct QueuedSound* curr = gCutsceneSoundQueues[i];
gCutsceneCurrentSound[i] = soundPlayerPlay(curr->soundId, curr->volume, gCutsceneChannelPitch[i], NULL, NULL, SoundTypeAll);
hudShowSubtitle(&gScene.hud, curr->subtitleId);
hudShowSubtitle(&gScene.hud, curr->subtitleId, SubtitleTypeCloseCaption);
gCutsceneSoundQueues[i] = curr->next;

View file

@ -53,7 +53,7 @@ void audioOptionsHandleSlider(unsigned short* settingValue, float* sliderValue)
void audioOptionsInit(struct AudioOptions* audioOptions) {
audioOptions->selectedItem = AudioOptionGameVolume;
audioOptions->gameVolumeText = menuBuildText(&gDejaVuSansFont, "Master Volume", GAMEPLAY_X + 8, GAMEPLAY_Y + 8);
audioOptions->gameVolumeText = menuBuildText(&gDejaVuSansFont, "Game Volume", GAMEPLAY_X + 8, GAMEPLAY_Y + 8);
audioOptions->gameVolume = menuBuildSlider(GAMEPLAY_X + 120, GAMEPLAY_Y + 8, 120, SCROLL_TICKS);
audioOptions->gameVolume.value = gSaveData.audio.soundVolume/0xFFFF;
@ -64,10 +64,13 @@ void audioOptionsInit(struct AudioOptions* audioOptions) {
audioOptions->subtitlesEnabled = menuBuildCheckbox(&gDejaVuSansFont, "Closed Captions", GAMEPLAY_X + 8, GAMEPLAY_Y + 48);
audioOptions->subtitlesEnabled.checked = (gSaveData.controls.flags & ControlSaveSubtitlesEnabled) != 0;
audioOptions->subtitlesLanguageText = menuBuildText(&gDejaVuSansFont, "Captions Language: ", GAMEPLAY_X + 8, GAMEPLAY_Y + 68);
audioOptions->subtitlesLanguageDynamicText = menuBuildText(&gDejaVuSansFont, SubtitleLanguages[gSaveData.controls.subtitleLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 68);
audioOptions->allSubtitlesEnabled = menuBuildCheckbox(&gDejaVuSansFont, "All Captions", GAMEPLAY_X + 8, GAMEPLAY_Y + 68);
audioOptions->allSubtitlesEnabled.checked = (gSaveData.controls.flags & ControlSaveAllSubtitlesEnabled) != 0;
audioOptions->subtitlesLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 88, 200, NUM_SUBTITLE_LANGUAGES);
audioOptions->subtitlesLanguageText = menuBuildText(&gDejaVuSansFont, "Captions Language: ", GAMEPLAY_X + 8, GAMEPLAY_Y + 88);
audioOptions->subtitlesLanguageDynamicText = menuBuildText(&gDejaVuSansFont, SubtitleLanguages[gSaveData.controls.subtitleLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 88);
audioOptions->subtitlesLanguage= menuBuildSlider(GAMEPLAY_X + 8, GAMEPLAY_Y + 108, 200, NUM_SUBTITLE_LANGUAGES);
audioOptions->subtitles_language_temp = (0xFFFF/NUM_SUBTITLE_LANGUAGES)* gSaveData.controls.subtitleLanguage;
audioOptions->subtitlesLanguage.value = (int)gSaveData.controls.subtitleLanguage * (0xFFFF/NUM_SUBTITLE_LANGUAGES);
}
@ -111,17 +114,33 @@ enum MenuDirection audioOptionsUpdate(struct AudioOptions* audioOptions) {
if (audioOptions->subtitlesEnabled.checked) {
gSaveData.controls.flags |= ControlSaveSubtitlesEnabled;
gSaveData.controls.flags &= ~ControlSaveAllSubtitlesEnabled;
audioOptions->allSubtitlesEnabled.checked = 0;
} else {
gSaveData.controls.flags &= ~ControlSaveSubtitlesEnabled;
}
}
break;
case AudioOptionAllSubtitlesEnabled:
if (controllerGetButtonDown(0, A_BUTTON)) {
audioOptions->allSubtitlesEnabled.checked = !audioOptions->allSubtitlesEnabled.checked;
soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
if (audioOptions->allSubtitlesEnabled.checked) {
gSaveData.controls.flags |= ControlSaveAllSubtitlesEnabled;
gSaveData.controls.flags &= ~ControlSaveSubtitlesEnabled;
audioOptions->subtitlesEnabled.checked = 0;
} else {
gSaveData.controls.flags &= ~ControlSaveAllSubtitlesEnabled;
}
}
break;
case AudioOptionSubtitlesLanguage:
audioOptionsHandleSlider(&audioOptions->subtitles_language_temp, &audioOptions->subtitlesLanguage.value);
int temp = (int)((audioOptions->subtitles_language_temp * (1.0f/0xFFFF) * NUM_SUBTITLE_LANGUAGES));
temp = (int)minf(maxf(0.0, temp), NUM_SUBTITLE_LANGUAGES-1);
gSaveData.controls.subtitleLanguage = temp;
audioOptions->subtitlesLanguageDynamicText = menuBuildText(&gDejaVuSansFont, SubtitleLanguages[gSaveData.controls.subtitleLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 68);
audioOptions->subtitlesLanguageDynamicText = menuBuildText(&gDejaVuSansFont, SubtitleLanguages[gSaveData.controls.subtitleLanguage], GAMEPLAY_X + 125, GAMEPLAY_Y + 88);
break;
}
@ -161,6 +180,9 @@ void audioOptionsRender(struct AudioOptions* audioOptions, struct RenderState* r
gSPDisplayList(renderState->dl++, audioOptions->subtitlesEnabled.outline);
renderState->dl = menuCheckboxRender(&audioOptions->subtitlesEnabled, renderState->dl);
gSPDisplayList(renderState->dl++, audioOptions->allSubtitlesEnabled.outline);
renderState->dl = menuCheckboxRender(&audioOptions->allSubtitlesEnabled, renderState->dl);
gSPDisplayList(renderState->dl++, audioOptions->subtitlesLanguage.back);
renderState->dl = menuSliderRender(&audioOptions->subtitlesLanguage, renderState->dl);
@ -177,11 +199,14 @@ void audioOptionsRender(struct AudioOptions* audioOptions, struct RenderState* r
menuSetRenderColor(renderState, audioOptions->selectedItem == AudioOptionMusicVolume, &gSelectionGray, &gColorWhite);
gSPDisplayList(renderState->dl++, audioOptions->musicVolumeText);
gDPPipeSync(renderState->dl++);
menuSetRenderColor(renderState, audioOptions->selectedItem == AudioOptionSubtitlesEnabled, &gSelectionGray, &gColorWhite);
gSPDisplayList(renderState->dl++, audioOptions->subtitlesEnabled.text);
gDPPipeSync(renderState->dl++);
menuSetRenderColor(renderState, audioOptions->selectedItem == AudioOptionAllSubtitlesEnabled, &gSelectionGray, &gColorWhite);
gSPDisplayList(renderState->dl++, audioOptions->allSubtitlesEnabled.text);
gDPPipeSync(renderState->dl++);
menuSetRenderColor(renderState, audioOptions->selectedItem == AudioOptionSubtitlesLanguage, &gSelectionGray, &gColorWhite);
gSPDisplayList(renderState->dl++, audioOptions->subtitlesLanguageText);

View file

@ -8,6 +8,7 @@ enum AudioOption {
AudioOptionGameVolume,
AudioOptionMusicVolume,
AudioOptionSubtitlesEnabled,
AudioOptionAllSubtitlesEnabled,
AudioOptionSubtitlesLanguage,
AudioOptionCount,
@ -17,6 +18,7 @@ struct AudioOptions {
struct MenuSlider gameVolume;
struct MenuSlider musicVolume;
struct MenuCheckbox subtitlesEnabled;
struct MenuCheckbox allSubtitlesEnabled;
struct MenuSlider subtitlesLanguage;
Gfx* gameVolumeText;
Gfx* musicVolumeText;

View file

@ -510,7 +510,7 @@ void controlsRenderPrompt(enum ControllerAction action, char* message, float opa
gSPDisplayList(renderState->dl++, ui_material_revert_list[BUTTON_ICONS_INDEX]);
}
void controlsRenderSubtitle(char* message, float textOpacity, float backgroundOpacity, struct RenderState* renderState) {
void controlsRenderSubtitle(char* message, float textOpacity, float backgroundOpacity, struct RenderState* renderState, enum SubtitleType subtitleType) {
struct Vector2s16 size = fontMeasure(&gDejaVuSansFont, message);
int textOpacityAsInt = (int)(255 * textOpacity);
@ -544,7 +544,12 @@ void controlsRenderSubtitle(char* message, float textOpacity, float backgroundOp
gSPDisplayList(renderState->dl++, ui_material_revert_list[SOLID_TRANSPARENT_OVERLAY_INDEX]);
gSPDisplayList(renderState->dl++, ui_material_list[DEJAVU_SANS_INDEX]);
if (subtitleType == SubtitleTypeCloseCaption){
gDPSetEnvColor(renderState->dl++, 255, 140, 155, textOpacityAsInt);
} else if (subtitleType == SubtitleTypeCaption){
gDPSetEnvColor(renderState->dl++, 255, 255, 255, textOpacityAsInt);
}
renderState->dl = fontRender(
&gDejaVuSansFont,
message,

View file

@ -4,6 +4,7 @@
#include "./menu.h"
#include "../controls/controller_actions.h"
#include "../graphics/graphics.h"
#include "../scene/hud.h"
#define MAX_SOURCES_PER_ACTION 4
#define MAX_CONTROLS_SECTIONS 4
@ -42,6 +43,6 @@ enum MenuDirection controlsMenuUpdate(struct ControlsMenu* controlsMenu);
void controlsMenuRender(struct ControlsMenu* controlsMenu, struct RenderState* renderState, struct GraphicsTask* task);
void controlsRenderPrompt(enum ControllerAction action, char* message, float opacity, struct RenderState* renderState);
void controlsRenderSubtitle(char* message, float textOpacity, float backgroundOpacity, struct RenderState* renderState);
void controlsRenderSubtitle(char* message, float textOpacity, float backgroundOpacity, struct RenderState* renderState, enum SubtitleType subtitleType);
#endif

View file

@ -427,6 +427,9 @@ void playerUpdateSpeedSound(struct Player* player) {
soundPlayerVolume = sqrtf(vector3MagSqrd(&player->body.velocity))*(0.6f / MAX_PORTAL_SPEED);
soundPlayerVolume = clampf(soundPlayerVolume, 0.0, 1.0f);
soundPlayerAdjustVolume(player->flyingSoundLoopId, soundPlayerVolume);
if (soundPlayerVolume >= 0.75){
hudShowSubtitle(&gScene.hud, PORTALPLAYER_WOOSH, SubtitleTypeCaption);
}
}
void playerKill(struct Player* player, int isUnderwater) {
@ -742,7 +745,9 @@ void playerUpdate(struct Player* player) {
if (didPassThroughPortal) {
soundPlayerPlay(soundsPortalEnter[didPassThroughPortal - 1], 0.75f, 1.0f, NULL, NULL, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTALPLAYER_ENTERPORTAL, SubtitleTypeCaption);
soundPlayerPlay(soundsPortalExit[2 - didPassThroughPortal], 0.75f, 1.0f, NULL, NULL, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTALPLAYER_EXITPORTAL, SubtitleTypeCaption);
gPlayerCollider.extendDownward = 0.0f;
} else {
gPlayerCollider.extendDownward = mathfMoveTowards(gPlayerCollider.extendDownward, TARGET_CAPSULE_EXTEND_HEIGHT, STAND_SPEED * FIXED_DELTA_TIME);

View file

@ -39,6 +39,7 @@ enum ControlSaveFlags {
ControlSaveTankControls = (1 << 2),
ControlSaveSubtitlesEnabled = (1 << 5),
ControlSaveAllSubtitlesEnabled = (1 << 6),
ControlSaveMoveablePortals = (1 << 8),
ControlSaveWideScreen = (1 << 9),

View file

@ -139,6 +139,7 @@ void ballInitBurn(struct Ball* ball, struct ContactManifold* manifold) {
transformPoint(&manifold->shapeA->body->transform, &position, &position);
}
soundPlayerPlay(soundsBallBounce, 1.5f, 1.0f, &position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, ENERGYBALL_IMPACT, SubtitleTypeCaption);
ball->flags |= BallJustBounced;
}
@ -210,6 +211,7 @@ void ballUpdate(struct Ball* ball) {
dynamicSceneRemove(ball->dynamicId);
soundPlayerStop(ball->soundLoopId);
soundPlayerPlay(soundsBallExplode, 2.0f, 1.0f, &ball->rigidBody.transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, ENERGYBALL_EXPLOSION, SubtitleTypeCaption);
effectsSplashPlay(&gScene.effects, &gBallBurst, &ball->rigidBody.transform.position, &gUp);
ball->soundLoopId = SOUND_ID_NONE;
}

View file

@ -12,6 +12,8 @@
#include "../../build/assets/models/props/box_dropper.h"
#include "../../build/assets/models/dynamic_model_list.h"
#include "../../build/assets/models/dynamic_animated_model_list.h"
#include "hud.h"
#include "scene.h"
#define DROOPER_RELOAD_TIME 2.0f
#define DROPPER_DROP_TIME 0.5f
@ -151,6 +153,7 @@ void boxDropperUpdate(struct BoxDropper* dropper) {
decorObjectInit(&dropper->activeCube, decorObjectDefinitionForId(DECOR_TYPE_CUBE_UNIMPORTANT), &pendingCubePos, dropper->roomIndex);
skAnimatorRunClip(&dropper->animator, dynamicAssetClip(PROPS_BOX_DROPPER_DYNAMIC_ANIMATED_MODEL, PROPS_BOX_DROPPER_ARMATURE_DROPCUBE_CLIP_INDEX), 0.0f, 0);
soundPlayerPlay(soundsReleaseCube, 5.0f, 0.5f, &dropper->activeCube.rigidBody.transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, ESCAPE_CAKE_RIDE_1, SubtitleTypeCaption);
dropper->flags &= ~BoxDropperFlagsCubeRequested;
dropper->flags |= BoxDropperFlagsCubeIsActive;

View file

@ -12,6 +12,8 @@
#include "../../build/assets/models/dynamic_animated_model_list.h"
#include "../build/assets/materials/static.h"
#include "../../build/assets/models/props/button.h"
#include "../scene/hud.h"
#include "../scene/scene.h"
struct Vector2 gButtonCylinderEdgeVectors[] = {
{0.0f, 1.0f},
@ -142,6 +144,7 @@ void buttonUpdate(struct Button* button) {
if (shouldPress){
if (!(button->flags & ButtonFlagsBeingPressed)){
soundPlayerPlay(soundsButton, 2.5f, 0.5f, &button->rigidBody.transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTAL_BUTTON_DOWN, SubtitleTypeCaption);
}
button->flags |= ButtonFlagsBeingPressed;
}
@ -149,6 +152,7 @@ void buttonUpdate(struct Button* button) {
else{
if ((button->flags & ButtonFlagsBeingPressed)){
soundPlayerPlay(soundsButtonRelease, 2.5f, 0.4f, &button->rigidBody.transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTAL_BUTTON_UP, SubtitleTypeCaption);
}
button->flags &= ~ButtonFlagsBeingPressed;
}

View file

@ -9,6 +9,8 @@
#include "../physics/collision_box.h"
#include "../physics/collision_scene.h"
#include "../util/dynamic_asset_loader.h"
#include "hud.h"
#include "scene.h"
#include "../build/assets/materials/static.h"
#include "../../build/assets/models/dynamic_animated_model_list.h"
@ -132,6 +134,7 @@ void doorUpdate(struct Door* door) {
}
soundPlayerPlay(soundsDoor, 3.0f, 0.5f, &door->rigidBody.transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTAL_DOORCLOSE, SubtitleTypeCaption);
if (signal) {
door->flags |= DoorFlagsIsOpen;

View file

@ -186,6 +186,7 @@ int elevatorUpdate(struct Elevator* elevator, struct Player* player) {
soundPlayerPlay(soundsElevatorDoor, 1.0f, 0.5f, &elevator->rigidBody.transform.position, &gZeroVec, SoundTypeAll);
if ((elevator->openAmount == 0.0f && shouldBeOpen) && (elevator->flags & ElevatorFlagsHasHadPlayer)){
soundPlayerPlay(soundsElevatorChime, 1.5f, 0.5f, &elevator->rigidBody.transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTAL_ELEVATOR_CHIME, SubtitleTypeCaption);
}
}
@ -196,6 +197,7 @@ int elevatorUpdate(struct Elevator* elevator, struct Player* player) {
if ((elevator->flags & ElevatorFlagsIsLocked) && (elevator->openAmount == 0.0f) && !(elevator->flags & ElevatorFlagsMovingSoundPlayed) && (elevator->movingTimer <= 0.0f) && inside){
soundPlayerPlay(soundsElevatorMoving, 1.25f, 0.5f, &elevator->rigidBody.transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTAL_ELEVATOR_START, SubtitleTypeCaption);
player->shakeTimer = SHAKE_DURATION;
elevator->flags |= ElevatorFlagsMovingSoundPlayed;
}

View file

@ -1,7 +1,6 @@
#include "hud.h"
#include "../../build/assets/materials/hud.h"
#include "../../build/src/audio/subtitles.h"
#include "../menu/controls.h"
#include "../graphics/graphics.h"
#include "../util/time.h"
@ -33,14 +32,22 @@
#define RETICLE_HEIGHT 16
#define PROMPT_FADE_TIME 2.0f
#define SUBTITLE_FADE_TIME 0.75f
#define SUBTITLE_SLOW_FADE_TIME 0.75f
#define SUBTITLE_FAST_FADE_TIME 0.25f
#define CAPTION_EXPIRE_TIME 1.5f
void hudInit(struct Hud* hud) {
hud->promptType = CutscenePromptTypeNone;
hud->subtitleKey = SubtitleKeyNone;
hud->queuedSubtitleKey = SubtitleKeyNone;
hud->subtitleType = SubtitleTypeNone;
hud->queuedSubtitleType = SubtitleTypeNone;
hud->promptOpacity = 0.0f;
hud->subtitleOpacity = 0.0f;
hud->backgroundOpacity = 0.0f;
hud->subtitleFadeTime = 0.75;
hud->subtitleFadeTime = SUBTITLE_SLOW_FADE_TIME;
hud->chosenLanguage = gSaveData.controls.subtitleLanguage;
hud->flags = 0;
hud->resolvedPrompts = 0;
@ -63,11 +70,19 @@ void hudUpdate(struct Hud* hud) {
}
}
if (hud->subtitleExpireTimer > 0.0f) {
hud->subtitleExpireTimer -= FIXED_DELTA_TIME;
if (hud->subtitleExpireTimer < 0.0f) {
hud->subtitleExpireTimer = 0.0f;
}
}
hud->chosenLanguage = gSaveData.controls.subtitleLanguage;
float targetPromptOpacity = (hud->flags & HudFlagsShowingPrompt) ? 1.0 : 0.0f;
float targetSubtitleOpacity = ((hud->flags & HudFlagsShowingSubtitle) && !(hud->flags & HudFlagsSubtitleQueued)) ? 0.85: 0.0f;
float targetBackgroundOpacity = (hud->flags & HudFlagsShowingSubtitle && !(hud->flags & HudFlagsSubtitleQueued)) ? 0.45: 0.0f;
float targetSubtitleOpacity = ((hud->flags & HudFlagsShowingSubtitle) && (!(hud->flags & HudFlagsSubtitleQueued) || (hud->subtitleExpireTimer > 0.0f))) ? 0.85: 0.0f;
float targetBackgroundOpacity = (hud->flags & HudFlagsShowingSubtitle && (!(hud->flags & HudFlagsSubtitleQueued) || (hud->subtitleExpireTimer > 0.0f))) ? 0.45: 0.0f;
if (targetPromptOpacity != hud->promptOpacity) {
hud->promptOpacity = mathfMoveTowards(hud->promptOpacity, targetPromptOpacity, FIXED_DELTA_TIME / PROMPT_FADE_TIME);
@ -77,10 +92,22 @@ void hudUpdate(struct Hud* hud) {
hud->subtitleOpacity = mathfMoveTowards(hud->subtitleOpacity, targetSubtitleOpacity, FIXED_DELTA_TIME / hud->subtitleFadeTime);
}
if ((hud->subtitleOpacity == 0.0f) && (hud->flags & HudFlagsSubtitleQueued)){
if ((hud->subtitleOpacity <= 0.0f) && (hud->flags & HudFlagsSubtitleQueued)){
if (!((hud->subtitleType == SubtitleTypeCaption) && (hud->queuedSubtitleType == SubtitleTypeCaption) && (hud->subtitleExpireTimer > 0.0))){
hud->flags &= ~HudFlagsSubtitleQueued;
hud->subtitleType = hud->queuedSubtitleType;
hud->queuedSubtitleType = SubtitleKeyNone;
hud->flags |= HudFlagsShowingSubtitle;
hud->subtitleKey = hud->queuedSubtitleKey;
hud->subtitleType= hud->queuedSubtitleType;
hud->queuedSubtitleKey = SubtitleKeyNone;
hud->queuedSubtitleType = SubtitleTypeNone;
if (hud->subtitleType == SubtitleTypeCaption){
hud->subtitleExpireTimer = CAPTION_EXPIRE_TIME;
}
}
}
if (hud->subtitleExpireTimer <= 0.0f && hud->subtitleType == SubtitleTypeCaption){
hudResolveSubtitle(&gScene.hud);
}
if (targetBackgroundOpacity != hud->backgroundOpacity) {
@ -152,30 +179,64 @@ void hudShowActionPrompt(struct Hud* hud, enum CutscenePromptType promptType) {
hud->promptType = promptType;
}
void hudShowSubtitle(struct Hud* hud, enum SubtitleKey subtitleType) {
if (subtitleType == hud->subtitleType){
void hudShowSubtitle(struct Hud* hud, enum SubtitleKey subtitleKey, enum SubtitleType subtitleType) {
if (!(gSaveData.controls.flags & ControlSaveSubtitlesEnabled || gSaveData.controls.flags & ControlSaveAllSubtitlesEnabled)){
return;
}
if (subtitleKey == hud->subtitleKey){
return;
}
if (subtitleType == SubtitleKeyNone) {
if (subtitleType == SubtitleTypeNone) {
hud->flags &= ~HudFlagsShowingSubtitle;
hud->flags &= ~HudFlagsSubtitleQueued;
hud->subtitleFadeTime = 0.75;
hud->queuedSubtitleType = SubtitleTypeNone;
hud->queuedSubtitleKey = SubtitleKeyNone;
hud->subtitleFadeTime = SUBTITLE_SLOW_FADE_TIME;
return;
}
if (hud->flags & HudFlagsShowingSubtitle){
else if (subtitleType == SubtitleTypeCaption) {
if (!(gSaveData.controls.flags & ControlSaveAllSubtitlesEnabled)){
return;
}
if ((hud->flags & HudFlagsShowingSubtitle) && ((hud->subtitleType > subtitleType) || (hud->queuedSubtitleType > subtitleType))){
return; // dont push off screen a higher importance subtitle
}
else if ((hud->flags & HudFlagsShowingSubtitle) && (hud->subtitleType <= subtitleType)){
hud->flags |= HudFlagsSubtitleQueued;
hud->queuedSubtitleKey = subtitleKey;
hud->queuedSubtitleType = subtitleType;
hud->subtitleFadeTime = 0.3;
hud->subtitleFadeTime = SUBTITLE_FAST_FADE_TIME;
}
else{
hud->flags |= HudFlagsShowingSubtitle;
hud->subtitleKey = subtitleKey;
hud->subtitleType = subtitleType;
hud->subtitleFadeTime = 0.75;
hud->queuedSubtitleType = SubtitleTypeNone;
hud->queuedSubtitleKey = SubtitleKeyNone;
hud->subtitleFadeTime = SUBTITLE_SLOW_FADE_TIME;
hud->subtitleExpireTimer = CAPTION_EXPIRE_TIME;
}
return;
}
else if (subtitleType == SubtitleTypeCloseCaption) {
if (hud->flags & HudFlagsShowingSubtitle){
hud->flags |= HudFlagsSubtitleQueued;
hud->queuedSubtitleKey = subtitleKey;
hud->queuedSubtitleType = subtitleType;
hud->subtitleFadeTime = SUBTITLE_FAST_FADE_TIME;
}
else{
hud->flags |= HudFlagsShowingSubtitle;
hud->flags &= ~HudFlagsSubtitleQueued;
hud->subtitleKey = subtitleKey;
hud->subtitleType = subtitleType;
hud->queuedSubtitleType = SubtitleTypeNone;
hud->queuedSubtitleKey = SubtitleKeyNone;
hud->subtitleFadeTime = SUBTITLE_SLOW_FADE_TIME;
}
return;
}
}
void hudResolvePrompt(struct Hud* hud, enum CutscenePromptType promptType) {
@ -183,7 +244,9 @@ void hudResolvePrompt(struct Hud* hud, enum CutscenePromptType promptType) {
}
void hudResolveSubtitle(struct Hud* hud) {
hud->flags &= ~HudFlagsShowingSubtitle;
hud->subtitleFadeTime = SUBTITLE_SLOW_FADE_TIME;
}
void hudRender(struct Hud* hud, struct Player* player, struct RenderState* renderState) {
@ -301,7 +364,7 @@ void hudRender(struct Hud* hud, struct Player* player, struct RenderState* rende
controlsRenderPrompt(gPromptActions[hud->promptType], gPromptText[hud->promptType], hud->promptOpacity, renderState);
}
if (hud->subtitleOpacity > 0.0f && gSaveData.controls.flags & ControlSaveSubtitlesEnabled) {
controlsRenderSubtitle(SubtitleLanguageValues[hud->chosenLanguage][hud->subtitleType], hud->subtitleOpacity, hud->backgroundOpacity, renderState);
if (hud->subtitleOpacity > 0.0f && (gSaveData.controls.flags & ControlSaveSubtitlesEnabled || gSaveData.controls.flags & ControlSaveAllSubtitlesEnabled) && hud->subtitleKey != SubtitleKeyNone) {
controlsRenderSubtitle(SubtitleLanguageValues[hud->chosenLanguage][hud->subtitleKey], hud->subtitleOpacity, hud->backgroundOpacity, renderState, hud->subtitleType);
}
}

View file

@ -4,29 +4,39 @@
#include "../graphics/renderstate.h"
#include "../player/player.h"
#include "../controls/controller_actions.h"
#include "../../build/src/audio/subtitles.h"
#define INTRO_BLACK_TIME 3.0f
#define INTRO_FADE_TIME 1.0f
#define INTRO_TOTAL_TIME (INTRO_BLACK_TIME + INTRO_FADE_TIME)
enum SubtitleType {
SubtitleTypeNone,
SubtitleTypeCaption,
SubtitleTypeCloseCaption,
};
enum HudFlags {
HudFlagsLookedPortalable0 = (1 << 0),
HudFlagsLookedPortalable1 = (1 << 1),
HudFlagsShowingPrompt = (1 << 2),
HudFlagsShowingSubtitle= (1 << 3),
HudFlagsSubtitleQueued= (1 << 4),
HudFlagsShowingSubtitle = (1 << 3),
HudFlagsSubtitleQueued = (1 << 4),
};
struct Hud {
int chosenLanguage;
enum CutscenePromptType promptType;
enum SubtitleKey subtitleType;
enum SubtitleKey queuedSubtitleType;
enum SubtitleKey subtitleKey;
enum SubtitleKey queuedSubtitleKey;
enum SubtitleType subtitleType;
enum SubtitleType queuedSubtitleType;
float promptOpacity;
float subtitleOpacity;
float backgroundOpacity;
float subtitleFadeTime;
float subtitleExpireTimer;
float fadeInTimer;
u16 flags;
@ -43,7 +53,7 @@ void hudUpdatePortalIndicators(struct Hud* hud, struct Ray* raycastRay, struct
void hudPortalFired(struct Hud* hud, int index);
void hudShowActionPrompt(struct Hud* hud, enum CutscenePromptType promptType);
void hudResolvePrompt(struct Hud* hud, enum CutscenePromptType promptType);
void hudShowSubtitle(struct Hud* hud, enum SubtitleKey subtitleType);
void hudShowSubtitle(struct Hud* hud, enum SubtitleKey subtitleKey, enum SubtitleType subtitleType);
void hudResolveSubtitle(struct Hud* hud);
void hudRender(struct Hud* hud, struct Player* player, struct RenderState* renderState);

View file

@ -9,6 +9,8 @@
#include "../build/assets/models/pedestal.h"
#include "../../build/assets/models/dynamic_animated_model_list.h"
#include "../../build/assets/models/portal_gun/w_portalgun.h"
#include "../scene/hud.h"
#include "../scene/scene.h"
struct Vector2 gMaxPedistalRotation;
#define MAX_PEDISTAL_ROTATION_DEGREES_PER_SEC (M_PI / 3.0f)
@ -102,6 +104,7 @@ void pedestalUpdate(struct Pedestal* pedestal) {
else{
if (!(pedestal->flags & PedestalFlagsAlreadyMoving) && !(pedestal->flags & PedestalFlagsDown)){
soundPlayerPlay(soundsPedestalMoving, 5.0f, 0.5f, &pedestal->transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTALGUN_PEDESTAL_ROTATE, SubtitleTypeCaption);
pedestal->flags |= PedestalFlagsAlreadyMoving;
}
}
@ -116,6 +119,7 @@ void pedestalUpdate(struct Pedestal* pedestal) {
void pedestalHide(struct Pedestal* pedestal) {
soundPlayerPlay(soundsReleaseCube, 3.0f, 0.5f, &pedestal->transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, WEAPON_PORTALGUN_POWERUP, SubtitleTypeCaption);
pedestal->flags |= PedestalFlagsDown;
skAnimatorRunClip(&pedestal->animator, dynamicAssetClip(PEDESTAL_DYNAMIC_ANIMATED_MODEL, PEDESTAL_ARMATURE_HIDE_CLIP_INDEX), 0.0f, 0);
}

View file

@ -361,6 +361,7 @@ void sceneCheckPortals(struct Scene* scene) {
scene->player.flags |= PlayerJustShotPortalGun;
hudPortalFired(&scene->hud, 0);
soundPlayerPlay(soundsPortalgunShoot[0], 1.0f, 1.0f, NULL, NULL, SoundTypeAll);
hudShowSubtitle(&gScene.hud, WEAPON_PORTALGUN_FIRE_RED, SubtitleTypeCaption);
rumblePakClipPlay(&gFireGunRumbleWave);
}
@ -369,6 +370,7 @@ void sceneCheckPortals(struct Scene* scene) {
scene->player.flags |= PlayerJustShotPortalGun;
hudPortalFired(&scene->hud, 1);
soundPlayerPlay(soundsPortalgunShoot[1], 1.0f, 1.0f, NULL, NULL, SoundTypeAll);
hudShowSubtitle(&gScene.hud, WEAPON_PORTALGUN_FIRE_BLUE, SubtitleTypeCaption);
rumblePakClipPlay(&gFireGunRumbleWave);
}
@ -799,6 +801,11 @@ int sceneOpenPortal(struct Scene* scene, struct Transform* at, int transformInde
collisionObjectUpdateBB(&portal->collisionObject);
soundPlayerPlay(soundsPortalOpen2, 1.0f, 1.0f, &portal->rigidBody.transform.position, &gZeroVec, SoundTypeAll);
if (portalIndex == 0){
hudShowSubtitle(&gScene.hud, PORTAL_OPEN_RED, SubtitleTypeCaption);
} else {
hudShowSubtitle(&gScene.hud, PORTAL_OPEN_BLUE, SubtitleTypeCaption);
}
if (fromPlayer) {
portal->flags |= PortalFlagsPlayerPortal;
@ -972,6 +979,7 @@ int sceneFirePortal(struct Scene* scene, struct Ray* ray, struct Vector3* player
void sceneClosePortal(struct Scene* scene, int portalIndex) {
if (gCollisionScene.portalTransforms[portalIndex]) {
soundPlayerPlay(soundsPortalFizzle, 1.0f, 1.0f, &gCollisionScene.portalTransforms[portalIndex]->position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTAL_FIZZLE_MOVED, SubtitleTypeCaption);
gCollisionScene.portalTransforms[portalIndex] = NULL;
gCollisionScene.portalColliderIndex[portalIndex] = -1;
scene->portals[portalIndex].portalSurfaceIndex = -1;

View file

@ -60,7 +60,7 @@ void sceneAnimatorUpdate(struct SceneAnimator* sceneAnimator) {
if (audioInfo->loopSoundId != SOUND_ID_NONE) {
if (isMoving && state->soundId == SOUND_ID_NONE) {
state->soundId = soundPlayerPlay(audioInfo->loopSoundId, 1.0f, audioInfo->pitch, &currentPos, &gZeroVec);
state->soundId = soundPlayerPlay(audioInfo->loopSoundId, 1.0f, audioInfo->pitch, &currentPos, &gZeroVec, SoundTypeAll);
} else if (isMoving && state->soundId != SOUND_ID_NONE) {
soundPlayerUpdatePosition(state->soundId, &currentPos, &gZeroVec);
} else if (!isMoving && state->soundId != SOUND_ID_NONE) {
@ -70,11 +70,11 @@ void sceneAnimatorUpdate(struct SceneAnimator* sceneAnimator) {
}
if (isMoving && !wasMoving && audioInfo->startSoundId != SOUND_ID_NONE) {
soundPlayerPlay(audioInfo->startSoundId, 1.0f, audioInfo->pitch, &currentPos, &gZeroVec);
soundPlayerPlay(audioInfo->startSoundId, 1.0f, audioInfo->pitch, &currentPos, &gZeroVec, SoundTypeAll);
}
if (!wasMoving && isMoving && audioInfo->endSoundId != SOUND_ID_NONE) {
soundPlayerPlay(audioInfo->endSoundId, 1.0f, audioInfo->pitch, &currentPos, &gZeroVec);
soundPlayerPlay(audioInfo->endSoundId, 1.0f, audioInfo->pitch, &currentPos, &gZeroVec, SoundTypeAll);
}
state->lastPosition = currentPos;

View file

@ -11,6 +11,8 @@
#include "../../build/assets/models/dynamic_animated_model_list.h"
#include "../util/time.h"
#include "../scene/hud.h"
#include "../scene/scene.h"
#define COLLIDER_HEIGHT 0.7f
#define TICKTOCK_PAUSE_LENGTH 0.25f
@ -105,7 +107,9 @@ void switchActivate(struct Switch* switchObj) {
return;
}
soundPlayerPlay(soundsButton, 1.0f, 0.5f, &switchObj->rigidBody.transform.position, &gZeroVec, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTAL_BUTTON_DOWN, SubtitleTypeCaption);
switchObj->ticktockSoundLoopId = soundPlayerPlay(soundsTickTock, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTAL_ROOM1_TICKTOCK, SubtitleTypeCaption);
switchObj->flags |= SwitchFlagsDepressed;
switchObj->timeLeft = switchObj->duration;
signalsSend(switchObj->signalIndex);
@ -144,6 +148,7 @@ void switchUpdate(struct Switch* switchObj) {
}else{
switchObj->ticktockPauseTimer = 0;
switchObj->ticktockSoundLoopId = soundPlayerPlay(soundsTickTock, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
hudShowSubtitle(&gScene.hud, PORTAL_ROOM1_TICKTOCK, SubtitleTypeCaption);
}
}else{
switchObj->ticktockPauseTimer = 0;