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Change which button triggers profile
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@ -329,9 +329,9 @@ static void gameProc(void* arg) {
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profileEnd(updateStart, 0);
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drawingEnabled = 1;
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}
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#if PORTAL64_WITH_RSP_PROFILER
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if (controllerGetButtonDown(2, START_BUTTON)) {
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if (controllerGetButtonDown(2, R_JPAD)) {
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struct GraphicsTask* task = &gGraphicsTasks[drawBufferIndex];
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profileTask(&scheduler, &gameThread, &task->task.list, task->framebuffer);
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}
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