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https://github.com/mwpenny/portal64-still-alive.git
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Work on CMake compilation
About half of the source files compile. Need to hook up generated code, compiler definitions, and dependencies.
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@ -26,7 +26,9 @@ set(SKELETOOL64 "${PROJECT_SOURCE_DIR}/skelatool64/skeletool64")
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set(ASSETS_DIR "${PROJECT_SOURCE_DIR}/assets")
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set(PAK_DIR "${PROJECT_SOURCE_DIR}/portal_pak_dir")
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set(PAK_MODIFIED_DIR "${PROJECT_SOURCE_DIR}/portal_pak_modified")
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set(SRC_DIR "${PROJECT_SOURCE_DIR}/src")
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set(VPK_DIR "${PROJECT_SOURCE_DIR}/vpk")
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add_subdirectory(${ASSETS_DIR})
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add_subdirectory(${SRC_DIR})
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add_subdirectory(${VPK_DIR})
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166
src/CMakeLists.txt
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166
src/CMakeLists.txt
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@ -0,0 +1,166 @@
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# TODO: generated code
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# TODO: linking
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add_executable(portal)
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target_include_directories(portal PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}"
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)
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# TODO: file sets, headers
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target_sources(portal PRIVATE
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audio/audio.c
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audio/audiomgr.c
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audio/clips.c
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audio/soundarray.c
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audio/soundplayer.c
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controls/controller_actions.c
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controls/rumble_pak.c
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decor/decor_object.c
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decor/decor_object_list.c
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effects/effect_definitions.c
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effects/effects.c
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effects/portal_trail.c
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effects/splash_particle_effect.c
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font/dejavusans.c
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font/dejavusans_images.c
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font/font.c
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font/liberation_mono.c
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font/liberation_mono_images.c
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graphics/color.c
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graphics/debug_render.c
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graphics/graphics.c
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graphics/image.c
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graphics/initgfx.c
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graphics/profile_task.c
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graphics/render_scene.c
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graphics/renderstate.c
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graphics/screen_clipper.c
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levels/credits.c
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levels/cutscene_runner.c
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levels/intro.c
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levels/level_definition.c
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levels/levels.c
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levels/material_state.c
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levels/static_render.c
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locales/locales.c
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main.c
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materials/light.c
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materials/point_light_rendered.c
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materials/shadow_caster.c
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materials/subject.c
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math/basis.c
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math/box2d.c
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math/box3d.c
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math/boxs16.c
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math/mathf.c
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math/matrix.c
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math/plane.c
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math/quaternion.c
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math/ray.c
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math/rotated_box.c
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math/transform.c
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math/vector2.c
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math/vector2s16.c
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math/vector3.c
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math/vector4.c
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menu/audio_options.c
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menu/cheat_codes.c
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menu/confirmation_dialog.c
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menu/controls.c
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menu/game_menu.c
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menu/gameplay_options.c
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menu/joystick_options.c
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menu/landing_menu.c
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menu/load_game.c
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menu/main_menu.c
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menu/menu.c
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menu/menu_builder.c
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menu/new_game_menu.c
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menu/options_menu.c
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menu/save_game_menu.c
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menu/savefile_list.c
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menu/tabs.c
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menu/text_manipulation.c
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menu/translations.c
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menu/video_options.c
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physics/collision.c
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physics/collision_box.c
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physics/collision_capsule.c
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physics/collision_cylinder.c
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physics/collision_object.c
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physics/collision_point.c
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physics/collision_quad.c
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physics/collision_scene.c
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physics/collision_sphere.c
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physics/contact_insertion.c
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physics/contact_solver.c
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physics/debug_renderer.c
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physics/epa.c
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physics/gjk.c
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physics/line.c
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physics/mesh_collider.c
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physics/point_constraint.c
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physics/raycasting.c
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physics/rigid_body.c
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physics/world.c
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player/grab_rotation.c
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player/player.c
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player/player_rumble_clips.c
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savefile/checkpoint.c
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savefile/savefile.c
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savefile/scene_serialize.c
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savefile/serializer.c
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scene/ball.c
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scene/ball_catcher.c
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scene/ball_launcher.c
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scene/box_dropper.c
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scene/button.c
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scene/camera.c
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scene/clock.c
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scene/door.c
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scene/dynamic_render_list.c
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scene/dynamic_scene.c
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scene/elevator.c
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scene/fizzler.c
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scene/hud.c
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scene/pedestal.c
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scene/point_light.c
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scene/portal.c
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scene/portal_gun.c
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scene/portal_render.c
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scene/portal_surface.c
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scene/portal_surface_generator.c
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scene/portal_surface_gfx.c
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scene/render_plan.c
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scene/scene.c
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scene/scene_animator.c
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scene/security_camera.c
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scene/shadow_map.c
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scene/shadow_renderer.c
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scene/signage.c
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scene/signals.c
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scene/static_scene.c
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scene/switch.c
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scene/trigger_listener.c
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sk64/skelatool_animator.c
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sk64/skelatool_armature.c
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util/assert.c
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util/dynamic_animated_asset_data.c
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util/dynamic_asset_data.c
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util/dynamic_asset_loader.c
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util/linked_list.c
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util/memory.c
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util/profile.c
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util/rom.c
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)
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# TODO: move some of this into toolchain
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if (LIBULTRA)
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target_sources(portal PRIVATE
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system/libultra/controller_libultra.c
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system/libultra/time_libultra.c
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)
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target_include_directories(portal BEFORE PRIVATE ${LIBULTRA_INCLUDE_DIRS})
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target_compile_definitions(portal PRIVATE F3DEX_GBI_2)
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endif()
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@ -3,7 +3,6 @@
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#define __audio__
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#include <ultra64.h>
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#include <libaudio.h>
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#include <sched.h>
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#define MAX_UPDATES 64
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