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made air acceleration a bit smaller
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@ -173,7 +173,7 @@ void playerInit(struct Player* player, struct Location* startLocation, struct Ve
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#define PLAYER_SPEED (150.0f / 64.0f)
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#define PLAYER_ACCEL (5.875f)
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#define PLAYER_AIR_ACCEL (5.875f)
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#define PLAYER_AIR_ACCEL (1.875f)
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#define PLAYER_STOP_ACCEL (5.875f)
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#define PLAYER_SLIDE_ACCEL (40.0f)
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