Portal placement on descended chamber 14 stairs

This is currently implemented by having the stairs simply descend
beneath the floor. The floor cannot disappear/reappear dynamically until
issue #40 is fixed and portals work properly on dynamic collision. For now,
the behind-the-scenes pit is not shown as a result.

To do:
* Investigate engine optimization opportunities
* Reduce static element count if proven to be necessary
* Look into other ways to handle the floor
This commit is contained in:
Matt Penny 2024-03-16 19:22:41 -04:00
parent ef5b032fc6
commit 8e6a854b8a