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Portal placement on descended chamber 14 stairs
This is currently implemented by having the stairs simply descend beneath the floor. The floor cannot disappear/reappear dynamically until issue #40 is fixed and portals work properly on dynamic collision. For now, the behind-the-scenes pit is not shown as a result. To do: * Investigate engine optimization opportunities * Reduce static element count if proven to be necessary * Look into other ways to handle the floor
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