Fixes Collision Issue in Chamber 7

Fixed collision layer in blender file so player cant fall out of map in chamber 7.

also marked off a few things in readme.
This commit is contained in:
westonCoder 2023-08-06 17:38:03 -05:00
parent ae5b57109b
commit 70befbce47
2 changed files with 2 additions and 2 deletions

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@ -158,16 +158,16 @@ make -f Makefile.docker
## Current Bug TODO List (Hardware Verified) (High->Low priority)
----------------------- v8
- [ ] Player can clip through chamber 7 by walking back up the stairs (near the top).
- [ ] player can clip through back of elevator by jumping and strafeing at the back corners while inside.
- [ ] Player can trap themselves in chamber 5 by following instructions issue #75
- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
- [ ] Can shoot portals, and walk through signage
- [ ] Can place portals on ground after final fizzler on all levels
- [ ] Door at end of room 2, chamber 10 isnt rendered properly
- [ ] various visual glitches when running NTSC on PAL console #65
- [ ] various visual glitches when running PAL on NTSC console #65
- [x] Player can clip through chamber 7 by walking back up the stairs (near the top).
- [x] Door at end of room 2, chamber 10 isnt rendered properly
- [x] Held objects to a funny rotation bit
- [x] Glass can be walked through from one side on multiple levels (0,1,4,...)
- [x] Chell animation problem (fixed itself, investigate)