mirror of
https://github.com/mwpenny/portal64-still-alive.git
synced 2024-10-20 10:37:37 -04:00
Finish out render plan code
This commit is contained in:
parent
beadfaf2e0
commit
5db7dc544a
2
Makefile
2
Makefile
|
@ -201,6 +201,8 @@ build/src/scene/box_dropper.o: $(MODEL_HEADERS)
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build/src/scene/pedestal.o: $(MODEL_HEADERS)
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build/src/scene/render_plan.o: $(MODEL_HEADERS)
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build/anims.ld: $(ANIM_LIST) tools/generate_animation_ld.js
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@mkdir -p $(@D)
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node tools/generate_animation_ld.js $@ $(ANIM_LIST)
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@ -57,7 +57,7 @@ void renderPropsInit(struct RenderProps* props, struct Camera* camera, float asp
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cameraApplyMatrices(renderState, &props->cameraMatrixInfo);
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props->viewport = &fullscreenViewport;
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props->currentDepth = STARTING_RENDER_DEPTH;
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props->fromPortalIndex = NO_PORTAL;
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props->exitPortalIndex = NO_PORTAL;
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props->fromRoom = roomIndex;
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props->clippingPortalIndex = -1;
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@ -98,6 +98,10 @@ void renderPropsInit(struct RenderProps* props, struct Camera* camera, float asp
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props->minY = 0;
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props->maxX = SCREEN_WD;
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props->maxY = SCREEN_HT;
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props->previousProperties = NULL;
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props->portalRenderType = 0;
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}
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#define MIN_VP_WIDTH 64
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@ -213,9 +217,8 @@ int renderPropsNext(struct RenderProps* current, struct RenderProps* next, struc
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}
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next->clippingPortalIndex = -1;
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next->fromPortalIndex = toPortal < fromPortal ? 0 : 1;
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// Gross
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next->fromRoom = gCollisionScene.portalRooms[toPortal == gCollisionScene.portalTransforms[0] ? 0 : 1];
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next->exitPortalIndex = toPortal < fromPortal ? 0 : 1;
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next->fromRoom = gCollisionScene.portalRooms[next->exitPortalIndex];
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gSPViewport(renderState->dl++, viewport);
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gDPSetScissor(renderState->dl++, G_SC_NON_INTERLACE, next->minX, next->minY, next->maxX, next->maxY);
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@ -332,6 +335,19 @@ void portalRenderScreenCover(struct Vector2s16* points, int pointCount, struct R
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gDPSetRenderMode(renderState->dl++, G_RM_ZB_OPA_SURF, G_RM_ZB_OPA_SURF2);
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}
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void portalDetermineTransform(struct Portal* portal, float portalTransform[4][4]) {
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struct Transform finalTransform;
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finalTransform = portal->transform;
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if (portal->flags & PortalFlagsOddParity) {
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quatMultiply(&portal->transform.rotation, &gVerticalFlip, &finalTransform.rotation);
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}
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vector3Scale(&gOneVec, &finalTransform.scale, portal->scale);
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transformToMatrix(&finalTransform, portalTransform, SCENE_SCALE);
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}
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void portalRenderCover(struct Portal* portal, float portalTransform[4][4], struct RenderState* renderState) {
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Mtx* matrix = renderStateRequestMatrices(renderState, 1);
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@ -369,17 +385,7 @@ void portalRender(struct Portal* portal, struct Portal* otherPortal, struct Rend
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struct ScreenClipper clipper;
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float portalTransform[4][4];
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struct Transform finalTransform;
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finalTransform = portal->transform;
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if (portal->flags & PortalFlagsOddParity) {
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quatMultiply(&portal->transform.rotation, &gVerticalFlip, &finalTransform.rotation);
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}
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vector3Scale(&gOneVec, &finalTransform.scale, portal->scale);
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transformToMatrix(&finalTransform, portalTransform, SCENE_SCALE);
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portalDetermineTransform(portal, portalTransform);
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if (props->currentDepth == 0 || !otherPortal) {
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portalRenderCover(portal, portalTransform, renderState);
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@ -8,6 +8,7 @@
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#include "camera.h"
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#include "static_scene.h"
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#include "./portal_surface.h"
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#include "../graphics/screen_clipper.h"
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#define PORTAL_LOOP_SIZE 8
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@ -34,6 +35,14 @@ typedef void SceneRenderCallback(void* data, struct RenderProps* properties, str
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#define NO_PORTAL 0xFF
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#define PORTAL_RENDER_TYPE_VISIBLE_0 (1 << 0)
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#define PORTAL_RENDER_TYPE_VISIBLE_1 (1 << 1)
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#define PORTAL_RENDER_TYPE_ENABLED_0 (1 << 2)
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#define PORTAL_RENDER_TYPE_ENABLED_1 (1 << 3)
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#define PORTAL_RENDER_TYPE_VISIBLE(portalIndex) (PORTAL_RENDER_TYPE_VISIBLE_0 << (portalIndex))
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#define PORTAL_RENDER_TYPE_ENABLED(portalIndex) (PORTAL_RENDER_TYPE_ENABLED_0 << (portalIndex))
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struct RenderProps {
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struct Camera camera;
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float aspectRatio;
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@ -43,7 +52,9 @@ struct RenderProps {
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Vp* viewport;
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u8 currentDepth;
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u8 fromPortalIndex;
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u8 exitPortalIndex;
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s8 clippingPortalIndex;
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u8 portalRenderType;
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u16 fromRoom;
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@ -52,7 +63,10 @@ struct RenderProps {
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short maxX;
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short maxY;
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s8 clippingPortalIndex;
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u64 visiblerooms;
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struct RenderProps* previousProperties;
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struct ScreenClipper clipper;
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};
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void renderPropsInit(struct RenderProps* props, struct Camera* camera, float aspectRatio, struct RenderState* renderState, u16 roomIndex);
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@ -62,6 +76,8 @@ void portalInit(struct Portal* portal, enum PortalFlags flags);
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void portalUpdate(struct Portal* portal, int isOpen);
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void portalRender(struct Portal* portal, struct Portal* otherPortal, struct RenderProps* props, SceneRenderCallback sceneRenderer, void* data, struct RenderState* renderState);
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void portalDetermineTransform(struct Portal* portal, float portalTransform[4][4]);
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int portalAttachToSurface(struct Portal* portal, struct PortalSurface* surface, int surfaceIndex, struct Transform* portalAt);
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void portalCheckForHoles(struct Portal* portals);
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249
src/scene/render_plan.c
Normal file
249
src/scene/render_plan.c
Normal file
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@ -0,0 +1,249 @@
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#include "render_plan.h"
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#include "../graphics/screen_clipper.h"
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#include "../physics/collision_scene.h"
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#include "../levels/static_render.h"
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#include "../build/assets/models/portal/portal_blue.h"
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#include "../build/assets/models/portal/portal_blue_filled.h"
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#include "../build/assets/models/portal/portal_blue_face.h"
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#include "../build/assets/models/portal/portal_orange.h"
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#include "../build/assets/models/portal/portal_orange_face.h"
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#include "../build/assets/models/portal/portal_orange_filled.h"
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Vp* renderPropsBuildViewport(struct RenderProps* props, struct RenderState* renderState);
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void renderPlanFinishView(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderProps* properties, struct RenderState* renderState);
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void portalRenderScreenCover(struct Vector2s16* points, int pointCount, struct RenderProps* props, struct RenderState* renderState);
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void portalRenderCover(struct Portal* portal, float portalTransform[4][4], struct RenderState* renderState);
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extern struct Quaternion gVerticalFlip;
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extern struct Vector3 gPortalOutline[PORTAL_LOOP_SIZE];
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#define CALC_SCREEN_SPACE(clip_space, screen_size) ((clip_space + 1.0f) * ((screen_size) / 2))
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int renderPlanPortal(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderProps* current, int exitPortalIndex, struct RenderState* renderState) {
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struct Portal* portal = &scene->portals[1 - exitPortalIndex];
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struct Vector3 forward = gForward;
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if (!(portal->flags & PortalFlagsOddParity)) {
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forward.z = -1.0f;
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}
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struct Vector3 worldForward;
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quatMultVector(&portal->transform.rotation, &forward, &worldForward);
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struct Vector3 offsetFromCamera;
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vector3Sub(¤t->camera.transform.position, &portal->transform.position, &offsetFromCamera);
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// don't render the portal if it is facing the wrong way
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if (vector3Dot(&worldForward, &offsetFromCamera) < 0.0f) {
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return 0;
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}
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float portalTransform[4][4];
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struct Transform finalTransform;
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finalTransform = portal->transform;
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if (portal->flags & PortalFlagsOddParity) {
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quatMultiply(&portal->transform.rotation, &gVerticalFlip, &finalTransform.rotation);
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}
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vector3Scale(&gOneVec, &finalTransform.scale, portal->scale);
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transformToMatrix(&finalTransform, portalTransform, SCENE_SCALE);
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int portalIndex = 1 - exitPortalIndex;
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int flags = PORTAL_RENDER_TYPE_VISIBLE(portalIndex);
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if (current->currentDepth == 0 || !collisionSceneIsPortalOpen() || renderPlan->stageCount >= MAX_PORTAL_STEPS) {
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return flags;
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}
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struct RenderProps* next = &renderPlan->stageProps[renderPlan->stageCount];
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screenClipperInitWithCamera(&next->clipper, ¤t->camera, (float)SCREEN_WD / (float)SCREEN_HT, portalTransform);
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struct Box2D clippingBounds;
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screenClipperBoundingPoints(&next->clipper, gPortalOutline, sizeof(gPortalOutline) / sizeof(*gPortalOutline), &clippingBounds);
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if (current->clippingPortalIndex == portalIndex) {
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next->minX = 0;
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next->maxX = SCREEN_WD;
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next->minY = 0;
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next->maxY = SCREEN_HT;
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} else {
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next->minX = CALC_SCREEN_SPACE(clippingBounds.min.x, SCREEN_WD);
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next->maxX = CALC_SCREEN_SPACE(clippingBounds.max.x, SCREEN_WD);
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next->minY = CALC_SCREEN_SPACE(-clippingBounds.max.y, SCREEN_HT);
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next->maxY = CALC_SCREEN_SPACE(-clippingBounds.min.y, SCREEN_HT);
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next->minX = MAX(next->minX, current->minX);
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next->maxX = MIN(next->maxX, current->maxX);
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next->minY = MAX(next->minY, current->minY);
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next->maxY = MIN(next->maxY, current->maxY);
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}
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if (next->minX >= next->maxX || next->minY >= next->maxY) {
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return 0;
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}
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struct Transform* exitPortal = &scene->portals[exitPortalIndex].transform;
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struct Transform* intoPortal = &scene->portals[1 - exitPortalIndex].transform;
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struct Transform otherInverse;
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transformInvert(exitPortal, &otherInverse);
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struct Transform portalCombined;
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transformConcat(intoPortal, &otherInverse, &portalCombined);
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next->camera = current->camera;
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next->aspectRatio = current->aspectRatio;
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transformConcat(&portalCombined, ¤t->camera.transform, &next->camera.transform);
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struct Vector3 portalOffset;
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vector3Sub(&intoPortal->position, &next->camera.transform.position, &portalOffset);
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struct Vector3 cameraForward;
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quatMultVector(&next->camera.transform.rotation, &gForward, &cameraForward);
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next->camera.nearPlane = (-vector3Dot(&portalOffset, &cameraForward)) * SCENE_SCALE;
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if (next->camera.nearPlane < current->camera.nearPlane) {
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next->camera.nearPlane = current->camera.nearPlane;
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if (next->camera.nearPlane > next->camera.farPlane) {
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next->camera.nearPlane = next->camera.farPlane;
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}
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}
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next->currentDepth = current->currentDepth - 1;
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next->viewport = renderPropsBuildViewport(next, renderState);
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if (!next->viewport) {
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return flags;
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}
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if (!cameraSetupMatrices(&next->camera, renderState, next->aspectRatio, next->viewport, &next->cameraMatrixInfo)) {
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return flags;
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}
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if (current->clippingPortalIndex == -1) {
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// set the near clipping plane to be the exit portal surface
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quatMultVector(&intoPortal->rotation, &gForward, &next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal);
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if (intoPortal < exitPortal) {
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vector3Negate(&next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal, &next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal);
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}
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next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].d = -vector3Dot(&next->cameraMatrixInfo.cullingInformation.clippingPlanes[4].normal, &intoPortal->position) * SCENE_SCALE;
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}
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next->clippingPortalIndex = -1;
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next->exitPortalIndex = exitPortalIndex;
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next->fromRoom = gCollisionScene.portalRooms[next->exitPortalIndex];
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++renderPlan->stageCount;
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next->previousProperties = current;
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next->portalRenderType = 0;
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renderPlanFinishView(renderPlan, scene, next, renderState);
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return flags | PORTAL_RENDER_TYPE_ENABLED(portalIndex);
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}
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void renderPlanFinishView(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderProps* properties, struct RenderState* renderState) {
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staticRenderDetermineVisibleRooms(&properties->cameraMatrixInfo.cullingInformation, properties->fromRoom, &properties->visiblerooms);
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int closerPortal = vector3DistSqrd(&properties->camera.transform.position, &scene->portals[0].transform.position) > vector3DistSqrd(&properties->camera.transform.position, &scene->portals[1].transform.position) ? 0 : 1;
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int otherPortal = 1 - closerPortal;
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for (int i = 0; i < 2; ++i) {
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if (gCollisionScene.portalTransforms[closerPortal] &&
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properties->exitPortalIndex != closerPortal &&
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staticRenderIsRoomVisible(properties->visiblerooms, gCollisionScene.portalRooms[closerPortal])) {
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properties->portalRenderType |= renderPlanPortal(
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renderPlan,
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scene,
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properties,
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closerPortal,
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renderState
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);
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}
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closerPortal = 1 - closerPortal;
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otherPortal = 1 - otherPortal;
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}
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}
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void renderPlanBuild(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderState* renderState) {
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renderPropsInit(&renderPlan->stageProps[0], &scene->camera, (float)SCREEN_WD / (float)SCREEN_HT, renderState, scene->player.body.currentRoom);
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renderPlan->stageProps[0].camera = scene->camera;
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renderPlan->stageCount = 1;
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renderPlanFinishView(renderPlan, scene, &renderPlan->stageProps[0], renderState);
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}
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void renderPlanExecute(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderState* renderState) {
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for (int i = renderPlan->stageCount - 1; i >= 0; --i) {
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struct RenderProps* current = &renderPlan->stageProps[i];
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if (!cameraApplyMatrices(renderState, ¤t->cameraMatrixInfo)) {
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return;
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}
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gSPViewport(renderState->dl++, current->viewport);
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gDPSetScissor(renderState->dl++, G_SC_NON_INTERLACE, current->minX, current->minY, current->maxX, current->maxY);
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for (int i = 0; i < 2; ++i) {
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if ((current->portalRenderType & (PORTAL_RENDER_TYPE_VISIBLE(i) | PORTAL_RENDER_TYPE_ENABLED(i))) == PORTAL_RENDER_TYPE_VISIBLE(i)) {
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float portalTransform[4][4];
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struct Portal* portal = &scene->portals[i];
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portalDetermineTransform(portal, portalTransform);
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portalRenderCover(portal, portalTransform, renderState);
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}
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}
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staticRender(¤t->camera.transform, ¤t->cameraMatrixInfo.cullingInformation, current->visiblerooms, renderState);
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if (current->previousProperties && (current->previousProperties->portalRenderType & PORTAL_RENDER_TYPE_VISIBLE(1 - current->exitPortalIndex))) {
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gSPMatrix(renderState->dl++, osVirtualToPhysical(current->previousProperties->cameraMatrixInfo.projectionView), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
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gSPPerspNormalize(renderState->dl++, current->previousProperties->cameraMatrixInfo.perspectiveNormalize);
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gDPSetScissor(renderState->dl++, G_SC_NON_INTERLACE, current->previousProperties->minX, current->previousProperties->minY, current->previousProperties->maxX, current->previousProperties->maxY);
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gSPViewport(renderState->dl++, current->previousProperties->viewport);
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float portalTransform[4][4];
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struct Portal* portal = &scene->portals[i];
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portalDetermineTransform(portal, portalTransform);
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// render the front portal cover
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Mtx* matrix = renderStateRequestMatrices(renderState, 1);
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if (!matrix) {
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return;
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}
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guMtxF2L(portalTransform, matrix);
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gSPMatrix(renderState->dl++, matrix, G_MTX_MODELVIEW | G_MTX_PUSH | G_MTX_MUL);
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gDPSetEnvColor(renderState->dl++, 255, 255, 255, portal->opacity < 0.0f ? 0 : (portal->opacity > 1.0f ? 255 : (u8)(portal->opacity * 255.0f)));
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if (portal->flags & PortalFlagsOddParity) {
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gSPDisplayList(renderState->dl++, portal_portal_blue_face_model_gfx);
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portalRenderScreenCover(current->clipper.nearPolygon, current->clipper.nearPolygonCount, current, renderState);
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gDPPipeSync(renderState->dl++);
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gSPDisplayList(renderState->dl++, portal_portal_blue_model_gfx);
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} else {
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gSPDisplayList(renderState->dl++, portal_portal_orange_face_model_gfx);
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portalRenderScreenCover(current->clipper.nearPolygon, current->clipper.nearPolygonCount, current, renderState);
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gDPPipeSync(renderState->dl++);
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gSPDisplayList(renderState->dl++, portal_portal_orange_model_gfx);
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}
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gSPPopMatrix(renderState->dl++, G_MTX_MODELVIEW);
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}
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}
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}
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17
src/scene/render_plan.h
Normal file
17
src/scene/render_plan.h
Normal file
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#ifndef __SCENE_RENDER_PLAN_H__
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#define __SCENE_RENDER_PLAN_H__
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#include "./scene.h"
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#define MAX_PORTAL_STEPS 6
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struct RenderPlan {
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struct RenderProps stageProps[MAX_PORTAL_STEPS];
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short stageCount;
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};
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void renderPlanBuild(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderState* renderState);
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void renderPlanExecute(struct RenderPlan* renderPlan, struct Scene* scene, struct RenderState* renderState);
|
||||
|
||||
#endif
|
|
@ -130,7 +130,7 @@ void sceneRenderWithProperties(void* data, struct RenderProps* properties, struc
|
|||
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
if (gCollisionScene.portalTransforms[closerPortal] &&
|
||||
properties->fromPortalIndex != closerPortal &&
|
||||
properties->exitPortalIndex != closerPortal &&
|
||||
staticRenderIsRoomVisible(visibleRooms, gCollisionScene.portalRooms[closerPortal])) {
|
||||
portalRender(
|
||||
&scene->portals[closerPortal],
|
||||
|
|
Loading…
Reference in a new issue