fixed a soundplayer function call that broke build

This commit is contained in:
westonCoder 2023-10-16 13:50:56 -05:00
parent 0e51a71b8b
commit 590b33b8ea

View file

@ -121,7 +121,7 @@ enum MenuDirection gameplayOptionsUpdate(struct GameplayOptions* gameplayOptions
case GameplayOptionPortalFunneling:
if (controllerGetButtonDown(0, A_BUTTON)) {
gameplayOptions->portalFunnel.checked = !gameplayOptions->portalFunnel.checked;
soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL);
soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
if (gameplayOptions->portalFunnel.checked) {
gSaveData.controls.flags |= ControlSavePortalFunneling;