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fixed a soundplayer function call that broke build
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@ -121,7 +121,7 @@ enum MenuDirection gameplayOptionsUpdate(struct GameplayOptions* gameplayOptions
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case GameplayOptionPortalFunneling:
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if (controllerGetButtonDown(0, A_BUTTON)) {
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gameplayOptions->portalFunnel.checked = !gameplayOptions->portalFunnel.checked;
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soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL);
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soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
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if (gameplayOptions->portalFunnel.checked) {
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gSaveData.controls.flags |= ControlSavePortalFunneling;
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