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Shuts Off Decor Object Sounds When Deleted
- stops decor object sounds when fizzled or deleted. Fixes #116
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@ -104,6 +104,9 @@ void decorObjectInit(struct DecorObject* object, struct DecorObjectDefinition* d
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void decorObjectClenaup(struct DecorObject* decorObject) {
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dynamicSceneRemove(decorObject->dynamicId);
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collisionSceneRemoveDynamicObject(&decorObject->collisionObject);
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if ((decorObject->playingSound != SOUND_ID_NONE) && (soundPlayerIsPlaying(decorObject->playingSound))) {
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soundPlayerStop(decorObject->playingSound);
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}
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}
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void decorObjectDelete(struct DecorObject* decorObject) {
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