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Merge pull request #210 from westonCoder/chamber-7-staircase-collision
Fixes Collision Issue in Chamber 7
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@ -159,16 +159,16 @@ make -f Makefile.docker
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## Current Bug TODO List (Hardware Verified) (High->Low priority)
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## Current Bug TODO List (Hardware Verified) (High->Low priority)
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----------------------- v8
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----------------------- v8
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- [ ] Player can clip through chamber 7 by walking back up the stairs (near the top).
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- [ ] player can clip through back of elevator by jumping and strafeing at the back corners while inside.
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- [ ] player can clip through back of elevator by jumping and strafeing at the back corners while inside.
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- [ ] Player can trap themselves in chamber 5 by following instructions issue #75
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- [ ] Player can trap themselves in chamber 5 by following instructions issue #75
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- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
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- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
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- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
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- [ ] Passing into a ceiling portal can sometimes mess with the player rotation
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- [ ] Can shoot portals, and walk through signage
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- [ ] Can shoot portals, and walk through signage
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- [ ] Can place portals on ground after final fizzler on all levels
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- [ ] Can place portals on ground after final fizzler on all levels
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- [ ] Door at end of room 2, chamber 10 isnt rendered properly
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- [ ] various visual glitches when running NTSC on PAL console #65
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- [ ] various visual glitches when running NTSC on PAL console #65
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- [ ] various visual glitches when running PAL on NTSC console #65
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- [ ] various visual glitches when running PAL on NTSC console #65
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- [x] Player can clip through chamber 7 by walking back up the stairs (near the top).
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- [x] Door at end of room 2, chamber 10 isnt rendered properly
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- [x] Held objects to a funny rotation bit
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- [x] Held objects to a funny rotation bit
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- [x] Glass can be walked through from one side on multiple levels (0,1,4,...)
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- [x] Glass can be walked through from one side on multiple levels (0,1,4,...)
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- [x] Chell animation problem (fixed itself, investigate)
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- [x] Chell animation problem (fixed itself, investigate)
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