diff --git a/README.md b/README.md index d4362c7..c8261a4 100644 --- a/README.md +++ b/README.md @@ -85,9 +85,8 @@ Where `/home/james/Blender/blender-2.93.1-linux-x64` is the folder where Blender ## Current TODO list - [ ] fix chell animation problem (fixed itself, investigate) --------------------------------------------------------- +- [ ] Skips audio sometimes - [ ] rotate auto uv -- [?] Skips audio sometimes - [ ] Portal not rending recursively sometimes - [ ] Passing into a ceiling portal can sometimes mess with the player rotation - [ ] Correct elevator timing diff --git a/assets/test_chambers/test_chamber_02/test_chamber_02.blend b/assets/test_chambers/test_chamber_02/test_chamber_02.blend index 6fd6d0c..4950a9a 100644 Binary files a/assets/test_chambers/test_chamber_02/test_chamber_02.blend and b/assets/test_chambers/test_chamber_02/test_chamber_02.blend differ diff --git a/assets/test_chambers/test_chamber_06/test_chamber_06.blend b/assets/test_chambers/test_chamber_06/test_chamber_06.blend index cb60527..2ff8d42 100644 Binary files a/assets/test_chambers/test_chamber_06/test_chamber_06.blend and b/assets/test_chambers/test_chamber_06/test_chamber_06.blend differ diff --git a/src/main.c b/src/main.c index 8393e30..792c2b7 100644 --- a/src/main.c +++ b/src/main.c @@ -161,7 +161,7 @@ static void gameProc(void* arg) { contactSolverInit(&gContactSolver); portalSurfaceCleanupQueueInit(); savefileNew(); - levelLoad(5); + levelLoad(6); cutsceneRunnerReset(); controllersInit(); initAudio(fps);