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Reflect proper default scene scale in defs.h
This value is set when compiling anyway, but this change makes the value match for consistency. Now that the default is the actual intended value, it doesn't need to be overridden in the Makefile, but since scene scale needs to be passed to skeletool regardless I'm going to keep the preprocessor define too so they don't get out of sync.
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@ -24,7 +24,7 @@
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#define DMA_QUEUE_SIZE 200
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#ifndef SCENE_SCALE
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#define SCENE_SCALE 256
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#define SCENE_SCALE 128
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#endif
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#define MAX_DYNAMIC_OBJECTS 64
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