made all requested changes

This commit is contained in:
westonCoder 2023-10-16 13:23:45 -05:00
parent d5c8eee04d
commit 2e5626b794
2 changed files with 9 additions and 9 deletions

View file

@ -31,13 +31,13 @@ struct ColliderTypeData gPortalColliderType = {
struct Vector3 gPortalOutline[PORTAL_LOOP_SIZE] = {
{0.0f, 1.0f * SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
{SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
{0.5f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, 0.0f, 0},
{SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, -1.0f * SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
{0.707107f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
{1.0f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, 0.0f, 0},
{0.707107f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, -1.0f * SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
{0.0f, -1.0f * SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
{-1.0f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, -1.0f * SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
{-0.5f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, 0.0f, 0},
{-1.0f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
{-0.707107f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, -1.0f * SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
{-1.0f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, 0.0f, 0},
{-0.707107f * SCENE_SCALE * PORTAL_COVER_WIDTH_RADIUS, SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS, 0},
};
#define PORTAL_CLIPPING_PLANE_BIAS (SCENE_SCALE * 0.25f)
@ -86,12 +86,12 @@ void portalCalculateBB(struct Transform* portalTransform, struct Box3D* bb) {
bb->min = bb->max = portalTransform->position;
struct Vector3 nextDir;
vector3Scale(&portalUp, &nextDir, PORTAL_COVER_HEIGHT_RADIUS * 0.5f);
vector3Scale(&portalUp, &nextDir, PORTAL_COVER_HEIGHT_RADIUS);
box3DExtendDirection(bb, &nextDir, bb);
vector3Negate(&nextDir, &nextDir);
box3DExtendDirection(bb, &nextDir, bb);
vector3Scale(&portalRight, &nextDir, PORTAL_COVER_WIDTH_RADIUS * 0.5f);
vector3Scale(&portalRight, &nextDir, PORTAL_COVER_WIDTH_RADIUS);
box3DExtendDirection(bb, &nextDir, bb);
vector3Negate(&nextDir, &nextDir);
box3DExtendDirection(bb, &nextDir, bb);

View file

@ -266,7 +266,7 @@ int renderPlanPortal(struct RenderPlan* renderPlan, struct Scene* scene, struct
struct Vector3 cameraForward;
quatMultVector(&next->camera.transform.rotation, &gForward, &cameraForward);
next->camera.nearPlane = (-vector3Dot(&portalOffset, &cameraForward)) * SCENE_SCALE - SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS * 0.5f;
next->camera.nearPlane = (-vector3Dot(&portalOffset, &cameraForward)) * SCENE_SCALE - SCENE_SCALE * PORTAL_COVER_HEIGHT_RADIUS;
if (next->camera.nearPlane < current->camera.nearPlane) {
next->camera.nearPlane = current->camera.nearPlane;