opengoal-launcher/.gitignore
Tyler Wilding b0717561c9
Add mod support to the launcher (#476)
This feature is being added dark, there's no point in exposing it to
users yet because mods need to migrate to the latest (and upcoming
changes) to the `extractor` and `gk`.

Once a handful of mods are done, the remaining polish can be completed
and it can be enabled by default. These items are summarized at the top
of `ModSelection.svelte`

---------

Co-authored-by: dallmeyer <2515356+dallmeyer@users.noreply.github.com>
2024-04-28 15:27:34 -04:00

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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
# Test directory / game launching artifacts
bundle-test/
imgui.ini
game_config/
test/out/
/out/
*.zip
*.tar.gz
glewinfo.txt
/metadata.json
.svelte-kit/
glew-cmake/
TODO.md
vite.config.ts.timestamp*
.yarn/
.yarnrc.yml
coverage/
*.pem