nixpkgs/pkgs/games/quake2/yquake2/default.nix
Artturin e0464e4788 treewide: replace stdenv.is with stdenv.hostPlatform.is
In preparation for the deprecation of `stdenv.isX`.

These shorthands are not conducive to cross-compilation because they
hide the platforms.

Darwin might get cross-compilation for which the continued usage of `stdenv.isDarwin` will get in the way

One example of why this is bad and especially affects compiler packages
https://www.github.com/NixOS/nixpkgs/pull/343059

There are too many files to go through manually but a treewide should
get users thinking when they see a `hostPlatform.isX` in a place where it
doesn't make sense.

```
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv.is" "stdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenv'.is" "stdenv'.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "clangStdenv.is" "clangStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "gccStdenv.is" "gccStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "stdenvNoCC.is" "stdenvNoCC.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "inherit (stdenv) is" "inherit (stdenv.hostPlatform) is"
fd --type f "\.nix" | xargs sd --fixed-strings "buildStdenv.is" "buildStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "effectiveStdenv.is" "effectiveStdenv.hostPlatform.is"
fd --type f "\.nix" | xargs sd --fixed-strings "originalStdenv.is" "originalStdenv.hostPlatform.is"
```
2024-09-25 00:04:37 +03:00

105 lines
3.1 KiB
Nix

{ stdenv, lib, fetchFromGitHub, buildEnv, makeWrapper, copyDesktopItems, makeDesktopItem
, SDL2, libGL, curl
, openalSupport ? true, openal
, Cocoa, OpenAL
}:
let
mkFlag = b: if b then "yes" else "no";
games = import ./games.nix { inherit stdenv lib fetchFromGitHub; };
wrapper = import ./wrapper.nix { inherit stdenv lib buildEnv makeWrapper yquake2 copyDesktopItems makeDesktopItem; };
yquake2 = stdenv.mkDerivation rec {
pname = "yquake2";
version = "8.40";
src = fetchFromGitHub {
owner = "yquake2";
repo = "yquake2";
rev = "QUAKE2_${builtins.replaceStrings ["."] ["_"] version}";
sha256 = "sha256-licz659DFS56/5P/hmPSE0YuVPTp1r4yrzS7FIg4Okc=";
};
postPatch = ''
substituteInPlace src/client/curl/qcurl.c \
--replace "\"libcurl.so.3\", \"libcurl.so.4\"" "\"${curl.out}/lib/libcurl.so\", \"libcurl.so.3\", \"libcurl.so.4\""
'' + lib.optionalString (openalSupport && !stdenv.hostPlatform.isDarwin) ''
substituteInPlace Makefile \
--replace "\"libopenal.so.1\"" "\"${openal}/lib/libopenal.so.1\""
'';
buildInputs = [ SDL2 libGL curl ]
++ lib.optionals stdenv.hostPlatform.isDarwin [ Cocoa OpenAL ]
++ lib.optional openalSupport openal;
makeFlags = [
"WITH_OPENAL=${mkFlag openalSupport}"
"WITH_SYSTEMWIDE=yes"
"WITH_SYSTEMDIR=$\{out}/share/games/quake2"
];
nativeBuildInputs = [ copyDesktopItems ];
enableParallelBuilding = true;
installPhase = ''
runHook preInstall
# Yamagi Quake II expects all binaries (executables and libs) to be in the
# same directory.
mkdir -p $out/bin $out/lib/yquake2 $out/share/games/quake2/baseq2
cp -r release/* $out/lib/yquake2
ln -s $out/lib/yquake2/quake2 $out/bin/yquake2
ln -s $out/lib/yquake2/q2ded $out/bin/yq2ded
cp $src/stuff/yq2.cfg $out/share/games/quake2/baseq2
install -Dm644 stuff/icon/Quake2.png $out/share/pixmaps/yamagi-quake2.png;
runHook postInstall
'';
desktopItems = [ (makeDesktopItem {
name = "yquake2";
exec = "yquake2";
icon = "yamagi-quake2";
desktopName = "yquake2";
comment = "Yamagi Quake II client";
categories = [ "Game" "Shooter" ];
})];
meta = with lib; {
description = "Yamagi Quake II client";
homepage = "https://www.yamagi.org/quake2/";
license = licenses.gpl2Plus;
platforms = platforms.unix;
maintainers = with maintainers; [ tadfisher ];
};
};
in {
inherit yquake2;
yquake2-ctf = wrapper {
games = [ games.ctf ];
name = "yquake2-ctf";
inherit (games.ctf) description;
};
yquake2-ground-zero = wrapper {
games = [ games.ground-zero ];
name = "yquake2-ground-zero";
inherit (games.ground-zero) description;
};
yquake2-the-reckoning = wrapper {
games = [ games.the-reckoning ];
name = "yquake2-the-reckoning";
inherit (games.the-reckoning) description;
};
yquake2-all-games = wrapper {
games = lib.attrValues games;
name = "yquake2-all-games";
description = "Yamagi Quake II with all add-on games";
};
}