jak-project/decompiler/level_extractor/extract_level.h

32 lines
1.1 KiB
C++

#pragma once
#include <vector>
#include "common_formats.h"
#include "common/math/Vector.h"
#include "decompiler/ObjectFile/ObjectFileDB.h"
namespace decompiler {
// extract everything
void extract_all_levels(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::vector<std::string>& dgo_names,
const std::string& common_name,
const Config& config,
bool debug_dump_level,
bool extract_collision,
const fs::path& path);
void add_all_textures_from_level(tfrag3::Level& lev,
const std::string& level_name,
const TextureDB& tex_db);
tfrag3::Texture make_texture(u32 id,
const TextureDB::TextureData& tex,
const std::string& tpage_name,
bool pool_load);
std::vector<level_tools::TextureRemap> extract_tex_remap(const ObjectFileDB& db,
const std::string& dgo_name);
} // namespace decompiler