jak-project/decompiler/level_extractor/extract_collide_frags.h

20 lines
745 B
C++

#pragma once
#include "BspHeader.h"
#include "common/custom_data/Tfrag3Data.h"
namespace decompiler {
void extract_collide_frags(const level_tools::DrawableTreeCollideFragment* tree,
const std::vector<const level_tools::DrawableTreeInstanceTie*>& ties,
const std::string& debug_name,
tfrag3::Level& out,
bool dump_level);
void extract_collide_frags(const level_tools::CollideHash& chash,
const std::vector<const level_tools::DrawableTreeInstanceTie*>& ties,
const decompiler::DecompilerTypeSystem& dts,
tfrag3::Level& out);
} // namespace decompiler