jak-project/game/kernel/jak1
Tyler Wilding 60db0e5ef9
deps: update fmt to latest version (#3403)
This updates `fmt` to the latest version and moves to just being a copy
of their repo to make updating easier (no editing their cmake / figuring
out which files to minimally include).

The motivation for this is now that we switched to C++ 20, there were a
ton of deprecated function usages that is going away in future compiler
versions. This gets rid of all those warnings.
2024-03-05 22:11:52 -05:00
..
fileio.cpp ckernel: fix file paths for art groups and tpages (#2932) 2023-08-25 18:33:26 +02:00
fileio.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kboot.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdgo.cpp [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kdgo.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
klink.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
klink.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klisten.cpp Typo fix LTT_MSG_INSEPCT (#2778) 2023-06-29 16:45:53 -04:00
klisten.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmachine.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kmachine.h g/j2: Implement speedrunner mode in jak 2 (#2976) 2023-09-16 23:23:29 -04:00
kprint.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kprint.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kscheme.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
kscheme.h fix upper 32 bits in certain format args being discarded (#1606) 2022-07-05 12:14:22 -04:00
ksound.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksound.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00