jak-project/goal_src/jak2/engine/collide/collide-mesh-h.gc
water111 136136e498
[decomp] start work on collide (#2008)
Adds `collide-shape` and a few other related ones.
2022-11-11 12:01:45 -05:00

136 lines
4.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: collide-mesh-h.gc
;; name in dgo: collide-mesh-h
;; dgos: ENGINE, GAME
(declare-type collide-mesh-cache-tri structure)
(declare-type collide-shape-prim-mesh basic)
;; DECOMP BEGINS
(deftype collide-tri-result (structure)
((vertex vector 3 :inline :offset-assert 0)
(intersect vector :inline :offset-assert 48)
(normal vector :inline :offset-assert 64)
(pat pat-surface :offset-assert 80)
(collide-ptr basic :offset-assert 84)
)
:method-count-assert 9
:size-assert #x58
:flag-assert #x900000058
)
(deftype collide-mesh-tri (structure)
((vertex-index uint8 3 :offset-assert 0)
(unused uint8 :offset-assert 3)
(pat pat-surface :offset-assert 4)
)
:pack-me
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
(deftype collide-mesh (basic)
((joint-id int32 :offset-assert 4)
(num-tris uint32 :offset-assert 8)
(num-verts uint32 :offset-assert 12)
(vertex-data (inline-array vector) :offset-assert 16)
(tris collide-mesh-tri 1 :inline :offset 32)
)
:method-count-assert 16
:size-assert #x28
:flag-assert #x1000000028
(:methods
(debug-draw-tris (_type_ process-drawable int) none 9)
(overlap-test (_type_ collide-mesh-cache-tri vector) symbol 10)
(should-push-away-test (_type_ collide-mesh-cache-tri collide-tri-result vector float) float 11)
(sphere-on-platform-test (_type_ collide-mesh-cache-tri collide-tri-result vector float) float 12)
(unpack-mesh-to-cache! (_type_ (inline-array collide-mesh-cache-tri) matrix) none 13)
(collide-mesh-math-1 (_type_ object object) none 14)
(collide-mesh-math-2 (_type_ object object object) none 15)
)
)
(deftype collide-mesh-cache-tri (structure)
((vertex vector 3 :inline :offset-assert 0)
(normal vector :inline :offset-assert 48)
(bbox4w bounding-box4w :inline :offset-assert 64)
(pat pat-surface :offset 60)
)
:method-count-assert 9
:size-assert #x60
:flag-assert #x900000060
)
(deftype collide-mesh-cache-entry (structure)
((mat matrix :inline :offset-assert 0)
(tris collide-mesh-cache-tri :inline :dynamic :offset-assert 64)
)
:method-count-assert 9
:size-assert #x40
:flag-assert #x900000040
)
(deftype collide-mesh-cache (basic)
((used-size uint32 :offset-assert 4)
(max-size uint32 :offset-assert 8)
(id uint32 :offset-assert 12)
(data uint8 48000 :offset-assert 16)
)
:method-count-assert 13
:size-assert #xbb90
:flag-assert #xd0000bb90
(:methods
(populate-for-prim-mesh (_type_ collide-shape-prim-mesh) collide-mesh-cache-entry 9)
(is-id? (_type_ int) symbol 10)
(next-id! (_type_) uint 11)
(allocate! (_type_ int) collide-mesh-cache-entry 12)
)
)
(defmethod next-id! collide-mesh-cache ((obj collide-mesh-cache))
"Reset all used entries in the cache and increment the id.
If the id is zero, set it to 1"
;; ld v1, 12(a0)
(let ((v1 (-> obj id)))
;; sw r0, 0(a0)
(set! (-> obj used-size) 0)
;; daddiu v0, v1, 1
(let ((v0 (+ v1 1)))
;; beql v0, r0, L3
;; addiu v0, r0, 1 (only taken if v0 = 0)
(if (= v0 0)
(set! v0 (the uint 1))
)
;; L3:
;; sd v0, 12(a0)
(set! (-> obj id) v0)
v0
)
)
)
(defmethod is-id? collide-mesh-cache ((obj collide-mesh-cache) (arg0 int))
(= (-> obj id) arg0)
)
(kmemopen global "collide-mesh-cache")
(define-perm *collide-mesh-cache* collide-mesh-cache (new 'global 'collide-mesh-cache))
(set! (-> *collide-mesh-cache* id) (the-as uint 1))
(set! (-> *collide-mesh-cache* used-size) (the-as uint 0))
(set! (-> *collide-mesh-cache* max-size) (the-as uint #xbb80))
(kmemclose)