jak-project/game
water111 fe29eae395
Background improvements for custom levels (#3672)
This only applies to the background for now:

- support for alpha for vertex colors in custom levels
- switch time of day palette generation from octree to k-d tree
- support for alpha masking in custom levels
- support for transparent textures
- support for envmap in custom levels

---------

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-09-21 11:39:50 -04:00
..
assets CI: Periodic Controller Database Update (#3661) 2024-09-09 23:26:54 -04:00
common [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
external jak3: add discord rpc and fix some decomp (#3500) 2024-05-01 13:49:26 +02:00
graphics Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
kernel jak3: decomp bigmap, blit-displays, fix progress crash (#3657) 2024-09-07 14:18:30 +02:00
mips2c decompiler: call-parent-state-handler and suspend-for macros (#3625) 2024-09-04 19:35:54 +02:00
overlord [jak2] Workaround for sound effects getting dropped (#3660) 2024-09-08 14:47:12 -04:00
sce [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
settings game: cleanup some display settings related code, forbid invalid game-size resolutions (#3601) 2024-07-27 22:29:14 -04:00
sound [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
system game: ensure the default game-size is also valid when initializing the pc-settings.gc file (#3624) 2024-08-03 14:57:07 -04:00
tools REPL related improvements and fixes (#3545) 2024-06-03 00:14:52 -04:00
CMakeLists.txt game: ensure the default game-size is also valid when initializing the pc-settings.gc file (#3624) 2024-08-03 14:57:07 -04:00
main.cpp game: fix the path the--portable flag determines (#3537) 2024-05-26 00:40:33 -04:00
runtime.cpp [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
runtime.h g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037) 2023-10-11 20:43:55 -04:00