jak-project/goal_src/engine/ps2
ManDude 89ccb8cbc7
[decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
..
memcard-h.gc [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
pad.gc [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
rpc-h.gc fix cast bug (#640) 2021-06-27 22:23:27 -04:00
timer-h.gc display loop runs 2021-08-04 21:30:08 -04:00
timer.gc [decomp] texture (#684) 2021-07-09 22:20:37 -04:00
vif-h.gc [Decompiler] bitfield support and clean up of DMA (#350) 2021-04-11 16:07:01 -04:00
vu1-macros.gc decomp: main-collide and support a bunch of new inline-asm operations (#673) 2021-07-27 19:57:14 -04:00