jak-project/goal_src/engine/gfx
2021-09-28 22:20:45 -04:00
..
generic rename current-display-frame and make it less confusing 2021-08-17 08:04:33 +01:00
hw [decomp] flying-lurker (#846) 2021-09-21 18:40:38 -04:00
merc decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
ocean decomp: finalize rigid-body 2021-08-07 18:29:44 -04:00
shadow decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
shrub decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
sky [decomp] loader prelim work + some cleanup (#697) 2021-07-23 18:30:49 -04:00
sprite [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
tfrag decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
tie decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
vis decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
water decomp: another batch of easy files (#823) 2021-09-06 15:34:31 -04:00
background-h.gc [decompile] bsp-h (#562) 2021-06-07 18:30:16 -04:00
background.gc decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
capture.gc [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
decomp-h.gc [Decomp] Minor fixes plus some math camera decomp (#287) 2021-02-26 15:27:13 -05:00
depth-cue-h.gc [decomp] loader prelim work + some cleanup (#697) 2021-07-23 18:30:49 -04:00
depth-cue.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
eye-h.gc [decomp] flying-lurker (#846) 2021-09-21 18:40:38 -04:00
eye.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
font-h.gc [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
font.gc [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
lights-h.gc decomp: mood (#672) 2021-08-01 16:11:22 -04:00
lights.gc support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
mood-h.gc decomp: mood (#672) 2021-08-01 16:11:22 -04:00
ripple.gc [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
texture-h.gc [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
texture.gc fix pointer set to #f in static (#864) 2021-09-28 22:20:45 -04:00
time-of-day-h.gc decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
time-of-day.gc [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
wind-h.gc Change syntax for boxed array to support different length and allocated-length (#568) 2021-06-07 20:22:06 -04:00
wind.gc [decompiler] clean up vector detection and add vector float product detection (#638) 2021-06-27 17:24:35 -04:00