mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
fe491c2b5e
Previously, `object` and `none` were both top-level types. This made decompilation rather messy as they have no LCA and resulted in a lot of variables coming out as type `none` which is very very wrong and additionally there were plenty of casts to `object`. This changes it so `none` becomes a child of `object` (it is still represented by `NullType` which remains unusable in compilation). This change makes `object` the sole top-level type, and the type that can represent *any* GOAL object. I believe this matches the original GOAL built-in type structure. A function that has a return type of `object` can now return an integer or a `none` at the same time. However, keep in mind that the return value of `(none)` is still undefined, just as before. This also makes a cast to `object` meaningless in 90% of the situations it showed up in (as every single thing is already an `object`) and the decompiler will no longer emit them. Casts to `none` are also reduced. Yay! Additionally, state handlers also don't get the final `(none)` printed out anymore. The return type of a state handler is completely meaningless outside the event handler (which is return type `object` anyway) so there are no limitations on what the last form needs to be. I did this instead of making them return `object` to trick the decompiler into not trying to output a variable to be used as a return value (internally, in the decompiler they still have return type `none`, but they have `object` elsewhere). Fixes #1703 Fixes #830 Fixes #928
383 lines
18 KiB
Common Lisp
383 lines
18 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: target-h.gc
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;; name in dgo: target-h
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;; dgos: ENGINE, GAME
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(declare-type sidekick process-drawable)
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(declare-type gun process-drawable)
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(declare-type racer-info basic)
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(declare-type tube-info basic)
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(declare-type flut-info basic)
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(declare-type board-info basic)
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(declare-type pilot-info basic)
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(declare-type gun-info basic)
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(declare-type darkjak-info basic)
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(declare-type mech-info basic)
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(declare-type indax-info basic)
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(declare-type turret-info basic)
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(declare-type sparticle-launcher basic)
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;; NOTE - for level-info, defined in `logic-target`
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(define-extern start (function symbol continue-point target))
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;; for target
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(define-extern want-to-darkjak? (function symbol :behavior target))
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(define-extern can-feet? (function symbol symbol :behavior target))
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(define-extern slide-down-test (function none :behavior target))
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(define-extern target-standard-event-handler (function process int symbol event-message-block object :behavior target))
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(define-extern target-state-hook-exit (function none :behavior target))
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(define-extern move-legs? (function symbol :behavior target))
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(define-extern can-duck? (function symbol :behavior target))
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(define-extern can-jump? (function symbol symbol :behavior target))
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(define-extern target-jump-go (function none :behavior target))
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(define-extern can-hands? (function symbol symbol :behavior target))
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(define-extern target-stance-anim (function none :behavior target))
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(define-extern target-effect-exit (function none :behavior target))
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(define-extern can-roll? (function symbol :behavior target))
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(define-extern target-walk-event-handler (function process int symbol event-message-block object :behavior target))
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(define-extern target-walk-anim (function int none :behavior target))
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(define-extern set-forward-vel (function float vector :behavior target))
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(define-extern ja-done? (function int symbol :behavior process-drawable))
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(define-extern delete-back-vel (function none :behavior target))
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(define-extern target-top-anim-base-mode (function int none :behavior target))
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(define-extern target-jump-event-handler (function process int symbol event-message-block object :behavior target))
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(define-extern ja-group-size (function int :behavior process-drawable))
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(define-extern target-falling-anim (function int time-frame symbol :behavior target))
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(define-extern *uppercut-jump-mods* surface)
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(define-extern ja-eval (function int :behavior process-drawable))
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(define-extern target-land-effect (function none :behavior target))
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(define-extern target-hit-ground-anim (function symbol symbol none :behavior target))
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(define-extern are-still? (function symbol :behavior target))
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(define-extern *attack-end-mods* surface)
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(define-extern target-dangerous-event-handler (function process int symbol event-message-block object :behavior target))
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(define-extern target-start-attack (function none :behavior target))
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(define-extern target-danger-set! (function symbol symbol none :behavior target))
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(define-extern smack-surface? (function symbol symbol :behavior target))
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(define-extern target-height-above-ground (function float :behavior target))
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(define-extern target-align-vel-z-adjust (function float float :behavior target))
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(define-extern part-tracker-init (function sparticle-launch-group time-frame (function part-tracker none) (pointer process-drawable) process matrix none :behavior part-tracker))
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(define-extern target-bonk-event-handler (function process int symbol event-message-block object :behavior target))
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(define-extern target-attack-air-anim (function none :behavior target))
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(define-extern *uppercut-mods* surface)
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(define-extern touch-tracker-init (function vector float time-frame none :behavior touch-tracker))
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;; target-util
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(define-extern target-move-dist (function time-frame float :behavior target))
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(define-extern get-intersect-point (function vector touching-prims-entry collide-shape touching-shapes-entry vector))
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;; target-swim
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;; target-darkjak
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(define-extern set-darkjak-texture-morph! (function float none))
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(define-extern process-drawable-random-point! (function process-drawable vector vector))
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(define-extern target-falling-anim-trans (function none :behavior target))
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(define-extern ja-blend-eval (function int :behavior process-drawable))
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;; target-gun - TODO move to `gun-h` perhaps?
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(define-extern target-gun-end-mode (function symbol symbol :behavior target))
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(define-extern target-gun-marking-menu (function target none))
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(define-extern gun-init (function none :behavior gun))
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(declare-type gun-red-shot process-drawable)
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(define-extern target-gun-type-set! (function int none :behavior target))
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(define-extern target-gun-fire-blue (function (pointer process) :behavior target))
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(define-extern target-gun-fire-yellow (function (pointer process) :behavior target))
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(define-extern target-gun-fire-red (function (pointer gun-red-shot) :behavior target))
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(define-extern target-gun-fire-dark (function (pointer process) :behavior target))
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(define-extern target-pos (function int vector))
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(define-extern stop (function symbol int))
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;; target-anim
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;; target2
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(define-extern target-gun-check (function none :behavior target))
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(define-extern target-gun-fire (function pickup-type none :behavior target))
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(define-extern target-darkjak-end-mode (function none :behavior target))
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(define-extern target-gun-init (function int none :behavior target))
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(define-extern *hit-ground-hard-mods* surface)
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(define-extern *float-mods* surface)
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(define-extern target-send-attack (function process symbol touching-shapes-entry int int penetrate symbol :behavior target))
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(define-extern target-powerup-effect (function symbol none :behavior target))
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(defenum darkjak-stage
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:bitfield #t
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:type uint32
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(force-on)
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(active)
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(bomb0)
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(bomb1)
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(invinc)
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(giant)
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(no-anim)
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(disable-force-on)
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)
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;; og:ignore-form:(new 'static 'boxed-array
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;; DECOMP BEGINS
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(deftype target (process-focusable)
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((self target :override)
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(fact fact-info-target :override)
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(control control-info :offset 128)
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(skel2 joint-control :offset-assert 204)
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(shadow-backup shadow-geo :offset-assert 208)
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(target-flags uint32 :offset 188)
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(game game-info :offset-assert 212)
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(neck joint-mod :offset-assert 216)
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(head joint-mod :offset-assert 220)
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(upper-body joint-mod :offset-assert 224)
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(horns joint-mod :offset-assert 228)
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(hair joint-mod 2 :offset-assert 232)
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(darkjak-interp float :offset-assert 240)
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(darkjak-giant-interp float :offset-assert 244)
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(arm-ik joint-mod-ik 2 :offset-assert 248)
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(leg-ik joint-mod-ik 2 :offset-assert 256)
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(foot joint-mod 2 :offset-assert 264)
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(mech-ik joint-mod-ik 2 :offset-assert 272)
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(init-time time-frame :offset 272)
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(teleport-time time-frame :offset-assert 280)
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(state-hook-time time-frame :offset-assert 288)
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(state-hook (function none :behavior target) :offset-assert 296)
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(cam-user-mode symbol :offset-assert 300)
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(sidekick (pointer sidekick) :offset-assert 304)
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(manipy (pointer manipy) :offset-assert 308)
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(mirror (pointer process-drawable) :offset-assert 312)
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(attack-info attack-info :inline :offset-assert 320)
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(attack-info-rec attack-info :inline :offset-assert 480)
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(attack-info-old attack-info 8 :inline :offset-assert 640)
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(anim-seed uint64 :offset-assert 1920)
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(alt-cam-pos vector :inline :offset-assert 1936)
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(current-level level :offset-assert 1952)
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(saved-pos transformq :inline :offset-assert 1968)
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(saved-owner uint64 :offset-assert 2016)
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(alt-neck-pos vector :inline :offset-assert 2032)
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(focus-search (array collide-shape) :offset-assert 2048)
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(excitement float :offset-assert 2052)
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(shock-effect-time time-frame :offset-assert 2056)
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(beard? symbol :offset-assert 2064)
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(spool-anim spool-anim :offset-assert 2068)
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(ambient-time time-frame :offset-assert 2072)
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(fp-hud handle :offset-assert 2080)
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(no-load-wait uint64 :offset-assert 2088)
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(no-look-around-wait uint64 :offset-assert 2096)
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(burn-proc handle :offset-assert 2104)
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(pre-joint-hook (function none :behavior target) :offset-assert 2112)
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(notify handle :offset-assert 2120)
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(mode-cache basic :offset-assert 2128)
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(mode-param1 handle :offset-assert 2136)
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(mode-param2 uint64 :offset-assert 2144)
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(mode-param3 uint64 :offset-assert 2152)
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(tobot-state state :offset-assert 2160)
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(tobot? symbol :offset-assert 2164)
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(tobot-recorder basic :offset-assert 2168)
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(color-effect basic :offset-assert 2172)
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(color-effect-start-time time-frame :offset-assert 2176)
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(color-effect-duration uint64 :offset-assert 2184)
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(racer racer-info :offset-assert 2192)
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(tube tube-info :offset-assert 2196)
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(flut flut-info :offset-assert 2200)
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(board board-info :offset-assert 2204)
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(pilot pilot-info :offset-assert 2208)
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(gun gun-info :offset-assert 2212)
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(mech mech-info :offset-assert 2216)
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(turret turret-info :offset-assert 2220)
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(darkjak darkjak-info :offset-assert 2224)
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(indax indax-info :offset-assert 2228)
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)
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:heap-base #x840
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:method-count-assert 29
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:size-assert #x8b8
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:flag-assert #x1d084008b8
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(:methods
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(do-edge-grabs (_type_ collide-cache collide-edge-spec) none 27)
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(init-target (_type_ continue-point symbol) none :behavior target 28)
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)
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(:states
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target-attack
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(target-attack-air symbol)
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(target-attack-uppercut float float)
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(target-attack-uppercut-jump float float)
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(target-board-clone-anim handle)
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target-board-duck-stance
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target-board-falling
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(target-board-flip float float symbol)
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(target-board-get-off object symbol)
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target-board-get-on
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(target-board-grab symbol)
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(target-board-grenade handle)
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target-board-halfpipe
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(target-board-hit vector attack-info)
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target-board-hit-ground
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(target-board-hold float float symbol)
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(target-board-jump meters meters symbol)
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target-board-jump-kick
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(target-board-pegasus handle)
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(target-board-ride-edge symbol)
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target-board-stance
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(target-board-start object)
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(target-board-trickx float float symbol)
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(target-board-turn-to vector time-frame)
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(target-board-wall-kick vector float)
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target-carry-drop
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target-carry-falling
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(target-carry-hit-ground symbol)
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(target-carry-jump float float symbol)
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target-carry-pickup
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target-carry-stance
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target-carry-throw
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target-carry-walk
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(target-clone-anim handle)
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(target-continue continue-point)
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target-darkjak-bomb0
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(target-darkjak-bomb1 float float)
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target-darkjak-get-off
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(target-darkjak-get-on darkjak-stage)
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target-darkjak-giant
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target-darkjak-running-attack
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(target-death symbol)
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(target-demo symbol)
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(target-double-jump float float)
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(target-duck-high-jump float float symbol)
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(target-duck-high-jump-jump float float symbol)
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(target-duck-stance symbol)
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(target-duck-walk symbol)
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target-edge-grab
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(target-edge-grab-jump float float)
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target-edge-grab-off
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(target-falling symbol)
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target-float
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(target-flop float float float)
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(target-flop-hit-ground symbol)
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(target-flut-start handle)
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(target-grab symbol)
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target-gun-stance
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target-gun-walk
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target-hide
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(target-high-jump float float object)
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(target-hit symbol attack-info)
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(target-hit-ground symbol)
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(target-hit-ground-hard float)
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target-ice-stance
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target-ice-walk
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target-indax-attack
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(target-indax-attack-air symbol)
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(target-indax-death symbol)
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(target-indax-double-jump float float)
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(target-indax-falling symbol)
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(target-indax-hit symbol attack-info)
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(target-indax-hit-ground symbol)
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(target-indax-jump float float surface)
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target-indax-running-attack
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target-indax-stance
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(target-indax-start handle)
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target-indax-trip
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target-indax-walk
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(target-jump float float surface)
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(target-jump-forward float float)
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(target-launch float symbol vector int)
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target-load-wait
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target-look-around
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target-mech-carry-drag
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target-mech-carry-drop
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target-mech-carry-falling
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(target-mech-carry-hit-ground symbol)
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(target-mech-carry-jump float float symbol)
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target-mech-carry-pickup
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target-mech-carry-stance
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target-mech-carry-throw
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target-mech-carry-walk
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(target-mech-clone-anim handle)
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(target-mech-death symbol)
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(target-mech-falling symbol)
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target-mech-get-off
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(target-mech-get-on handle)
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target-mech-grab
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(target-mech-hit symbol attack-info)
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(target-mech-hit-ground symbol)
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(target-mech-jump float float surface)
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target-mech-punch
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target-mech-stance
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(target-mech-start handle float symbol)
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target-mech-walk
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(target-pilot-clone-anim handle)
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(target-pilot-death symbol)
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(target-pilot-edge-grab pilot-edge-grab-info)
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target-pilot-get-off
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target-pilot-get-on
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target-pilot-grab
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(target-pilot-hit symbol attack-info)
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target-pilot-impact
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target-pilot-stance
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(target-pilot-start handle symbol symbol)
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(target-play-anim string handle)
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(target-pole-cycle handle)
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(target-pole-flip-forward float float float)
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(target-pole-flip-forward-jump float float)
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(target-pole-flip-up object object float)
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(target-pole-flip-up-jump float float)
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(target-racing-start handle)
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target-roll
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(target-roll-flip float float)
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target-running-attack
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target-slide-down
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target-slide-down-to-ground
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target-stance
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target-stance-ambient
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target-stance-look-around
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target-startup
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target-swim-down
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(target-swim-jump float float)
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(target-swim-jump-jump float float surface)
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target-swim-stance
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target-swim-up
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target-swim-walk
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(target-title symbol)
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target-tube
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(target-tube-death symbol)
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(target-tube-hit symbol attack-info)
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(target-tube-jump float float)
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(target-tube-start handle)
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target-turn-around
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target-turret-get-off
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(target-turret-get-on handle)
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(target-turret-stance handle)
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target-wade-stance
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target-wade-walk
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target-walk
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(target-warp-in vector vector target)
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(target-warp-out vector vector target)
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target-yellow-jump-blast
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)
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)
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(define-perm *target* target #f)
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(deftype sidekick (process-drawable)
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((parent (pointer target) :override)
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(control control-info :offset 128)
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(anim-seed uint64 :offset 208)
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(shadow-in-movie? symbol :offset-assert 216)
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(special-anim-time time-frame :offset-assert 224)
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(special-anim-interp float :offset-assert 232)
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(special-anim-frame float :offset-assert 236)
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(offset transformq :inline :offset-assert 240)
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(mirror (pointer process-drawable) :offset-assert 288)
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)
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:heap-base #xb0
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:method-count-assert 20
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:size-assert #x124
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:flag-assert #x1400b00124
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(:states
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sidekick-clone
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)
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)
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(define-perm *sidekick* sidekick #f)
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