..
task
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
effect-control-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
effect-control.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
fact-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
game-h.gc
[decompiler] decomp jak2 static-attack-info
( #2992 )
2023-09-15 19:32:57 +01:00
game-info-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
game-info.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
game-save.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
idle-control.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
main-h.gc
[jak2] improve debugging tools for entity lights and regions ( #2327 )
2023-03-18 06:29:40 +00:00
main.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
penetrate-h.gc
d/jak2: second documentation PR and finish forest-scenes
and palace-scenes
( #2136 )
2023-01-21 20:26:51 -05:00
pilot-h.gc
[decomp] finish up nav-graph
, traffic-engine
, traffic-manager
, height-map
( #2191 )
2023-02-05 18:16:58 -05:00
settings-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
settings.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00