..
collide-cache-h.gc
[decomp] collide cache, other minor fixes ( #2031 )
2022-11-20 11:32:29 -05:00
collide-cache.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-debug.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-edge-grab-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-edge-grab.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-frag-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-frag.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-func-h.gc
gsrc: add decomp begins placeholder to all gsrc files ( #1731 )
2022-08-05 16:12:54 -04:00
collide-func.gc
docs: fix method docstrings and grab @file
comment blocks to use as a file description ( #2289 )
2023-02-27 18:58:01 -05:00
collide-h.gc
d/jak2: finish process-drawable
, collide-reaction-target
, target-anim
, almost target-part
and gun-part
( #2012 )
2022-11-12 11:19:04 -05:00
collide-mesh-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-mesh.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-probe.gc
start blit-displays
decomp & renderer + improve decompilation of some DMA macros ( #2616 )
2023-05-04 18:34:09 -04:00
collide-shape-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-shape-rider.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-shape.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-target-h.gc
[decomp] target-handler
( #2027 )
2022-11-20 09:21:25 -05:00
collide-touch-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide-touch.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
collide.gc
docs: fix method docstrings and grab @file
comment blocks to use as a file description ( #2289 )
2023-02-27 18:58:01 -05:00
find-nearest-h.gc
d/jak2: finish find-nearest
| trajectory
| editable-h
and most of editable
and editable-player
( #1847 )
2022-09-10 18:03:17 -04:00
find-nearest.gc
jak2: focus-test?
macro, fix (zero? (logand ...))
-> (not (logtest? ...))
detection ( #2321 )
2023-03-14 22:57:31 -04:00
los-control-h.gc
d/jak2: finish viewer
, texture-finish
, process-taskable
, main-collide
, prototype
and los-control
( #1975 )
2022-10-22 13:26:28 -04:00
los-control.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00
main-collide.gc
d/jak2: finish viewer
, texture-finish
, process-taskable
, main-collide
, prototype
and los-control
( #1975 )
2022-10-22 13:26:28 -04:00
pat-h.gc
decompiler: obj
-> this
, set-time!
and time-elapsed?
macros ( #3026 )
2023-09-26 15:17:00 +01:00