.. |
generic
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rename current-display-frame and make it less confusing
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2021-08-17 08:04:33 +01:00 |
hw
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[decomp] flying-lurker (#846)
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2021-09-21 18:40:38 -04:00 |
merc
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decompile some drawable stuff and fix a few small bugs (#859)
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2021-09-28 19:24:09 -04:00 |
ocean
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decomp: finalize rigid-body
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2021-08-07 18:29:44 -04:00 |
shadow
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decomp: Continuing full pass of gameplay code (#839)
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2021-09-28 20:42:00 -04:00 |
shrub
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decompile some drawable stuff and fix a few small bugs (#859)
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2021-09-28 19:24:09 -04:00 |
sky
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[decomp] loader prelim work + some cleanup (#697)
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2021-07-23 18:30:49 -04:00 |
sprite
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[sparticle] 2d hud particles (#849)
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2021-09-26 11:41:58 -04:00 |
tfrag
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decompile some drawable stuff and fix a few small bugs (#859)
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2021-09-28 19:24:09 -04:00 |
tie
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decompile some drawable stuff and fix a few small bugs (#859)
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2021-09-28 19:24:09 -04:00 |
vis
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decompile some drawable stuff and fix a few small bugs (#859)
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2021-09-28 19:24:09 -04:00 |
water
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decomp: another batch of easy files (#823)
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2021-09-06 15:34:31 -04:00 |
background-h.gc
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[decompile] bsp-h (#562)
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2021-06-07 18:30:16 -04:00 |
background.gc
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decompile some drawable stuff and fix a few small bugs (#859)
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2021-09-28 19:24:09 -04:00 |
capture.gc
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[decomp] Clean up - part 2 (#687)
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2021-07-11 16:35:25 -04:00 |
decomp-h.gc
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[Decomp] Minor fixes plus some math camera decomp (#287)
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2021-02-26 15:27:13 -05:00 |
depth-cue-h.gc
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[decomp] loader prelim work + some cleanup (#697)
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2021-07-23 18:30:49 -04:00 |
depth-cue.gc
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
eye-h.gc
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[decomp] flying-lurker (#846)
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2021-09-21 18:40:38 -04:00 |
eye.gc
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
font-h.gc
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[sparticle] 2d hud particles (#849)
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2021-09-26 11:41:58 -04:00 |
font.gc
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
lights-h.gc
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decomp: mood (#672)
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2021-08-01 16:11:22 -04:00 |
lights.gc
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support non-virtual gos in decompiler (#707)
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2021-07-17 18:07:21 -04:00 |
mood-h.gc
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decomp: mood (#672)
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2021-08-01 16:11:22 -04:00 |
ripple.gc
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[decomp] game-info (#779)
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2021-08-22 20:12:47 -04:00 |
texture-h.gc
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[decomp] Clean up - part 2 (#687)
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2021-07-11 16:35:25 -04:00 |
texture.gc
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fix pointer set to #f in static (#864)
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2021-09-28 22:20:45 -04:00 |
time-of-day-h.gc
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decompile some drawable stuff and fix a few small bugs (#859)
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2021-09-28 19:24:09 -04:00 |
time-of-day.gc
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[sparticle] 2d hud particles (#849)
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2021-09-26 11:41:58 -04:00 |
wind-h.gc
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Change syntax for boxed array to support different length and allocated-length (#568)
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2021-06-07 20:22:06 -04:00 |
wind.gc
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[decompiler] clean up vector detection and add vector float product detection (#638)
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2021-06-27 17:24:35 -04:00 |