jak-project/goal_src/engine/collide
Tyler Wilding dd959d0d0d
decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
..
collide-cache-h.gc decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
collide-cache.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-edge-grab-h.gc decomp: decompile target-util | logic-target (#662) 2021-08-22 20:46:37 -04:00
collide-edge-grab.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-frag-h.gc decomp: collide-frag (#618) 2021-06-21 20:18:27 -04:00
collide-frag.gc decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
collide-func-h.gc Fix asize bug, decompile a few files (#293) 2021-02-28 18:05:07 -05:00
collide-func.gc [decompiler] Working toward bsp (#717) 2021-07-25 15:30:37 -04:00
collide-h.gc [Decomp] Some more collision header files and speed up tests (#296) 2021-03-01 11:15:24 -05:00
collide-mesh-h.gc support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
collide-mesh.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-planes.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-probe.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-reaction-target.gc decomp: decompile target-util | logic-target (#662) 2021-08-22 20:46:37 -04:00
collide-shape-h.gc decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
collide-shape-rider.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-shape.gc Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-11 20:57:05 -04:00
collide-target-h.gc decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
collide-touch-h.gc [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
collide-touch.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
main-collide.gc decomp: main-collide and support a bunch of new inline-asm operations (#673) 2021-07-27 19:57:14 -04:00