jak-project/goal_src/jak2
ManDude 59e0c5e264
decomp bigmap (#2460)
Probably the last major missing file.

The bigmap fetches the correct level and map info, but doesn't actually
render anything right now.


![image](https://user-images.githubusercontent.com/7569514/230701921-e3fde09e-9faa-4725-b7e6-5a02a77346bd.png)

![image](https://user-images.githubusercontent.com/7569514/230701928-fbe0847b-b79a-4275-83ec-b9c1d847d17d.png)
2023-04-08 20:30:27 +01:00
..
build [jak2] fix bad actors using unloaded types (#2402) 2023-03-24 07:18:43 +00:00
characters decomp: shuttle (#2444) 2023-03-31 18:17:47 -04:00
dgos fix bad defpartgroup decomp and improve entity debug display a bit (#2423) 2023-03-26 05:13:54 +01:00
engine decomp bigmap (#2460) 2023-04-08 20:30:27 +01:00
examples docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
kernel [jak2] fix enter-state and sprite crash (#2428) 2023-03-26 15:41:10 -04:00
levels make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
lib port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
pc make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
tools d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
compiler-setup.gc
game.gp [jak2] double load dgo workaround (#2331) 2023-03-19 20:30:23 +00:00
kernel-defs.gc [jak 2] fix texture lookup problem (#2373) 2023-03-21 19:41:14 -04:00