jak-project/game/system/Deci2Server.cpp
2020-09-08 20:37:03 -04:00

280 lines
7 KiB
C++

/*!
* @file Deci2Server.cpp
* Basic implementation of a DECI2 server.
* Works with deci2.cpp (sceDeci2) to implement the networking on target
*/
#include <cstdio>
#include <cassert>
#include <utility>
// TODO - i think im not including the dependency right..?
#include "common/cross_sockets/xsocket.h"
#ifdef __linux
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <unistd.h>
#elif _WIN32
#include <Windows.h>
#include <WinSock2.h>
#include <WS2tcpip.h>
#endif
#include "common/listener_common.h"
#include "common/versions.h"
#include "Deci2Server.h"
Deci2Server::Deci2Server(std::function<bool()> shutdown_callback) {
buffer = new char[BUFFER_SIZE];
want_exit = std::move(shutdown_callback);
}
Deci2Server::~Deci2Server() {
// if accept thread is running, kill it
if (accept_thread_running) {
kill_accept_thread = true;
accept_thread.join();
accept_thread_running = false;
}
delete[] buffer;
close_server_socket();
close_socket(new_sock);
}
/*!
* Start waiting for the Listener to connect
*/
bool Deci2Server::init() {
server_socket = open_socket(AF_INET, SOCK_STREAM, 0);
if (server_socket < 0) {
server_socket = -1;
return false;
}
#ifdef __linux
int server_socket_opt = SO_REUSEADDR | SO_REUSEPORT;
#elif _WIN32
int server_socket_opt = SO_EXCLUSIVEADDRUSE;
#endif
int opt = 1;
if (set_socket_option(server_socket, SOL_SOCKET, server_socket_opt, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
}
printf("[Deci2Server] Created Socket Options\n");
if (set_socket_option(server_socket, TCP_SOCKET_LEVEL, TCP_NODELAY, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
}
printf("[Deci2Server] Created TCP Socket Options\n");
if (set_socket_timeout(server_socket, 100000) < 0) {
close_server_socket();
return false;
}
printf("[Deci2Server] Created Socket Timeout\n");
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(DECI2_PORT);
if (bind(server_socket, (sockaddr*)&addr, sizeof(addr)) < 0) {
printf("[Deci2Server] Failed to bind\n");
close_server_socket();
return false;
}
if (listen(server_socket, 0) < 0) {
printf("[Deci2Server] Failed to listen\n");
close_server_socket();
return false;
}
server_initialized = true;
accept_thread_running = true;
kill_accept_thread = false;
accept_thread = std::thread(&Deci2Server::accept_thread_func, this);
return true;
}
void Deci2Server::close_server_socket() {
close_socket(server_socket);
server_socket = -1;
}
/*!
* Return true if the listener is connected.
*/
bool Deci2Server::check_for_listener() {
if (server_connected) {
if (accept_thread_running) {
accept_thread.join();
accept_thread_running = false;
}
return true;
} else {
return false;
}
}
/*!
* Send data from buffer. User must provide appropriate headers.
*/
void Deci2Server::send_data(void* buf, u16 len) {
lock();
if (!server_connected) {
printf("[DECI2] send while not connected, not sending!\n");
} else {
uint16_t prog = 0;
while (prog < len) {
int wrote = write_to_socket(new_sock, (char*)(buf) + prog, len - prog);
prog += wrote;
if (!server_connected || want_exit()) {
unlock();
return;
}
}
}
unlock();
}
/*!
* Lock the DECI mutex. Should be done before modifying protocols.
*/
void Deci2Server::lock() {
deci_mutex.lock();
}
/*!
* Unlock the DECI mutex. Should be done after modifying protocols.
*/
void Deci2Server::unlock() {
deci_mutex.unlock();
}
/*!
* Wait for protocols to become ready.
* This avoids the case where we receive messages before protocol handlers are set up.
*/
void Deci2Server::wait_for_protos_ready() {
if (protocols_ready)
return;
std::unique_lock<std::mutex> lk(deci_mutex);
cv.wait(lk, [&] { return protocols_ready; });
}
/*!
* Inform server that protocol handlers are ready.
* Will unblock wait_for_protos_ready and incoming messages will be dispatched to these
* protocols. You can change the protocol handlers, but you should lock the mutex before
* doing so.
*/
void Deci2Server::send_proto_ready(Deci2Driver* drivers, int* driver_count) {
lock();
d2_drivers = drivers;
d2_driver_count = driver_count;
protocols_ready = true;
unlock();
cv.notify_all();
}
void Deci2Server::run() {
int desired_size = (int)sizeof(Deci2Header);
int got = 0;
printf("Deci2Server::run\n");
while (got < desired_size) {
assert(got + desired_size < BUFFER_SIZE);
printf("r1\n");
auto x = read_from_socket(new_sock, buffer + got, desired_size - got);
printf("r1 done\n");
if (want_exit()) {
return;
}
got += x > 0 ? x : 0;
}
auto* hdr = (Deci2Header*)(buffer);
printf("[DECI2] Got message:\n");
printf(" %d %d 0x%x %c -> %c\n", hdr->len, hdr->rsvd, hdr->proto, hdr->src, hdr->dst);
hdr->rsvd = got;
// see what protocol we got:
lock();
int handler = -1;
for (int i = 0; i < *d2_driver_count; i++) {
auto& prot = d2_drivers[i];
if (prot.active && prot.protocol) {
if (handler != -1) {
printf("[DECI2] Warning: more than on protocol handler for this message!\n");
}
handler = i;
}
}
if (handler == -1) {
printf("[DECI2] Warning: no handler for this message, ignoring...\n");
unlock();
return;
// throw std::runtime_error("no handler!");
}
auto& driver = d2_drivers[handler];
int sent_to_program = 0;
while (!want_exit() && (hdr->rsvd < hdr->len || sent_to_program < hdr->rsvd)) {
// send what we have to the program
if (sent_to_program < hdr->rsvd) {
// driver.next_recv_size = 0;
// driver.next_recv = nullptr;
driver.recv_buffer = buffer + sent_to_program;
driver.available_to_receive = hdr->rsvd - sent_to_program;
(driver.handler)(DECI2_READ, driver.available_to_receive, driver.opt);
// memcpy(driver.next_recv, buffer + sent_to_program, driver.next_recv_size);
sent_to_program += driver.recv_size;
}
// receive from network
if (hdr->rsvd < hdr->len) {
printf("r2\n");
auto x = read_from_socket(new_sock, buffer + hdr->rsvd, hdr->len - hdr->rsvd);
printf("r2 done\n");
if (want_exit()) {
return;
}
got += x > 0 ? x : 0;
hdr->rsvd += got;
}
}
(driver.handler)(DECI2_READDONE, 0, driver.opt);
unlock();
printf("run done\n");
}
/*!
* Background thread for waiting for the listener.
*/
void Deci2Server::accept_thread_func() {
socklen_t l = sizeof(addr);
while (!kill_accept_thread) {
// TODO - might want to do a WSAStartUp call here as well, else it won't be balanced on the
// close
new_sock = accept(server_socket, (sockaddr*)&addr, &l);
if (new_sock >= 0) {
set_socket_timeout(new_sock, 100000);
u32 versions[2] = {versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR};
write_to_socket(new_sock, (char*)&versions, 8); // todo, check result?
server_connected = true;
return;
}
}
}