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- `pecker-ingame` - `des-bbush-tasks` - `des-burning-bush` - `des-bush-part` - `des-bush` - `mh-centipede` - `mh-centipede-part` - `mh-wasp` - `mh-wasp-part` - `needle-fish` - `des-bush-time-chase` - `timer-path` - `mission-squad-control-h` - `mh-bat` - `hover-nav-factoryd` - `hover-nav-factoryc` - `conveyor` - `fac-part` - `factory-part` - `factoryc-mood` - `factoryc-obs` - `factoryc-obs2` - `lfaccar-init` - `factory-boss-part` - `factory-boss-scenes` - `factory-boss-setup` - `factory-boss-states` - `factory-mood` - `factoryc-manager` - `lfacrm1-mood` - `lfacrm2-mood` - `missile-bot` - `sew-laser-turret` - `ai-task-h` - `ash-h` - `ash-shot` - `ash-states` - `ash-task` - `ash` - `bot-h` - `bot-states` - `bot` - `ash-oasis-course` - `oasis-defense` - `comb-field` - `comb-mood` - `comb-obs` - `comb-part` - `comb-scenes` - `comb-sentry` - `comb-travel` - `comba-init` - `combx-scenes` - `h-sled` - `destroy-dark-eco` - `fac-gunturret` - `fac-robotank-turret` - `fac-robotank` - `fac-tower` - `factory-h` - `factory-hud` - `factory-manager` - `factorya-init` - `ffight-projectile` - `ftank-projectile` - `fturret-projectile` - `h-warf` - `warf-projectile`
42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
{
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//////////////////////
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// ART INFO
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//////////////////////
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// defines what art group each file or function is using.
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// by default, the decompiler assumes this to be the name of the current type + -ag
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// so you only need to specify it when that's not the case.
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// remap names for states and behaviors of these types
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"type_remap": {
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"target": "jakb-ag",
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"sidekick": "daxter-ag",
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"wings": "jakb-ag",
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"lightjak-shield": "jakb-ag",
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"freeze-screen": "collectables-ag",
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"red-3-sphere": "gun-ag",
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"gun-dark-3-sphere": "gun-ag",
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"marauder": "marauder-male-ag",
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"glider-ring": "des-glider-ring-ag",
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"flut-racer": "flut-wild-ag",
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"was-pre-heart": "neo-satellite-heart-ag",
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"was-pre-beam": "neo-satellite-game-ring-ag",
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"was-pre-bubble": "neo-satellite-ps-symbols-ag",
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"maker": "dm-robot-ag",
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"mh-wasp": "neo-wasp-ag",
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"factory-boss": "errol-lowres-ag",
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"fac-robotank-turret": "fac-robotank-ag"
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},
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// remap names for types in an entire file (higher priority)
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"file_override": {
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"target-indax": { "target": "daxter-ag" } // in target-indax.gc, the remap for 'target' will be set to 'daxter-ag'
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},
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// some art groups (like robotboss-ag) have a name for their model that differs
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// from the usual ag-name + "-lod0". you can add those exceptions here.
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"joint_node_hacks": {
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// "robotboss-ag": "robotboss-basic"
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}
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}
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