jak-project/game/overlord/srpc.cpp
Ziemas 9168e20e18
Overlord fixes (#1301)
* srpc: Implement part of VBlank_Handler

And call it on RPC message for lack of better ways

* ssound: Fix distance calculation

avoids negative array index

* srpc: fix sound id assignment

* srpc: bail out on missing sound id

* ssound: Fixes for angle and volume calculation

* srpc: Fix VAG filename stuff

* ssound: Fix CalculateAngle

* ssound: UpdateAutoVol fixes

* srpc: Fix up SET_PARAM command
2022-04-13 18:50:35 -04:00

444 lines
14 KiB
C++

#include <cstring>
#include <cstdio>
#include "game/overlord/sndshim.h"
#include "srpc.h"
#include "game/sce/iop.h"
#include "game/common/loader_rpc_types.h"
#include "game/common/player_rpc_types.h"
#include "game/common/game_common_types.h"
#include "common/versions.h"
#include "sbank.h"
#include "iso_api.h"
#include "common/util/Assert.h"
#include "third-party/fmt/core.h"
using namespace iop;
MusicTweaks gMusicTweakInfo;
constexpr int SRPC_MESSAGE_SIZE = 0x50;
static uint8_t gLoaderBuf[SRPC_MESSAGE_SIZE];
static uint8_t gPlayerBuf[SRPC_MESSAGE_SIZE * 128];
int32_t gSoundEnable = 1;
static u32 gInfoEE = 0; // EE address where we should send info on each frame.
s16 gFlava;
static s32 gMusic;
s32 gMusicTweak = 0x80;
s32 gMusicPause = 0;
u32 gFreeMem = 0;
s32 gVAG_Id = 0; // TODO probably doesn't belong here.
// english, french, germain, spanish, italian, japanese, uk.
static const char* languages[] = {"ENG", "FRE", "GER", "SPA", "ITA", "JAP", "UKE"};
const char* gLanguage = nullptr;
void srpc_init_globals() {
memset((void*)&gMusicTweakInfo, 0, sizeof(gMusicTweakInfo));
memset((void*)gLoaderBuf, 0, sizeof(gLoaderBuf));
memset((void*)gPlayerBuf, 0, sizeof(gPlayerBuf));
gSoundEnable = 1;
gInfoEE = 0;
gLanguage = languages[(int)Language::English];
}
void* RPC_Player(unsigned int fno, void* data, int size);
u32 Thread_Player() {
sceSifQueueData dq;
sceSifServeData serve;
// set up RPC
CpuDisableIntr();
sceSifInitRpc(0);
sceSifSetRpcQueue(&dq, GetThreadId());
sceSifRegisterRpc(&serve, PLAYER_RPC_ID, RPC_Player, gPlayerBuf, nullptr, nullptr, &dq);
CpuEnableIntr();
sceSifRpcLoop(&dq);
return 0;
}
void* RPC_Loader(unsigned int fno, void* data, int size);
u32 Thread_Loader() {
sceSifQueueData dq;
sceSifServeData serve;
// set up RPC
CpuDisableIntr();
sceSifInitRpc(0);
sceSifSetRpcQueue(&dq, GetThreadId());
sceSifRegisterRpc(&serve, LOADER_RPC_ID, RPC_Loader, gLoaderBuf, nullptr, nullptr, &dq);
CpuEnableIntr();
sceSifRpcLoop(&dq);
return 0;
}
void* RPC_Player(unsigned int /*fno*/, void* data, int size) {
if (gSoundEnable) {
gFreeMem = QueryTotalFreeMemSize();
// if (!PollSema(gSema)) {
if (gMusic) {
if (!gMusicPause && !LookupSound(666)) {
Sound* music = AllocateSound();
if (music != nullptr) {
gMusicFade = 0;
gMusicFadeDir = 1;
SetMusicVol();
music->sound_handle = snd_PlaySoundVolPanPMPB(gMusic, 0, 0x400, -1, 0, 0);
music->id = 666;
music->is_music = 1;
}
}
}
//}
SetMusicVol();
Sound* music = LookupSound(666);
if (music != nullptr) {
snd_SetSoundVolPan(music->sound_handle, 0x7FFFFFFF, 0);
snd_SetMIDIRegister(music->sound_handle, 0, gFlava);
}
int n_messages = size / SRPC_MESSAGE_SIZE;
SoundRpcCommand* cmd = (SoundRpcCommand*)(data);
while (n_messages > 0) {
switch (cmd->command) {
case SoundCommand::PLAY: {
if (cmd->play.sound_id == 0) {
break;
}
if (!memcmp(cmd->play.name, "spool-", 6)) {
char namebuf[16];
const char* name = &cmd->play.name[6];
size_t len = strlen(name);
if (len < 9) {
memset(namebuf, ' ', 8);
memcpy(namebuf, name, len);
} else {
memcpy(namebuf, name, 8);
}
// ASCII toupper
for (int i = 0; i < 8; i++) {
if (namebuf[i] >= 0x61 && namebuf[i] < 0x7b) {
namebuf[i] -= 0x20;
}
}
// TODO vagfile = FindVAGFile(namebuf);
void* vagfile = nullptr;
memcpy(namebuf, "VAGWAD ", 8);
strcpy(&namebuf[8], gLanguage);
FileRecord* rec = isofs->find_in(namebuf);
if (vagfile != nullptr) {
if (cmd->play.parms.pitch_mod) { // ??? TODO Verify what is being checked here
// PlayVagStream(rec, vagfile, cmd->play.sound_id, cmd->play.parms.volume, 0,
// cmd->play.parms.trans);
} else {
// PlayVagStream(rec, vagfile, cmd->play.sound_id, cmd->play.parms.volume, 0, 0);
}
}
break;
}
SoundBank* bank = nullptr;
s32 index = LookupSoundIndex(cmd->play.name, &bank);
if (index < 0) {
break;
}
Sound* sound = LookupSound(cmd->play.sound_id);
if (sound) {
memcpy(&sound->params, &cmd->play.parms, sizeof(sound->params));
sound->bank_entry = &bank->sound[index];
sound->is_music = 0;
if ((sound->params.mask & 0x40) == 0) {
sound->params.fo_min = sound->bank_entry->fallof_params & 0x3fff;
}
if ((sound->params.mask & 0x80) == 0) {
sound->params.fo_max = (sound->bank_entry->fallof_params >> 14) & 0x3fff;
}
if ((sound->params.mask & 0x100) == 0) {
sound->params.fo_curve = sound->bank_entry->fallof_params >> 28;
}
UpdateVolume(sound);
snd_SetSoundPitchModifier(sound->sound_handle, cmd->play.parms.pitch_mod);
snd_SetSoundPitchBend(sound->sound_handle, cmd->play.parms.bend);
break;
}
sound = AllocateSound();
if (!sound) {
break;
}
memcpy(&sound->params, &cmd->play.parms, sizeof(sound->params));
sound->bank_entry = &bank->sound[index];
sound->is_music = 0;
sound->auto_time = 0;
if ((sound->params.mask & 0x40) == 0) {
sound->params.fo_min = sound->bank_entry->fallof_params & 0x3fff;
}
if ((sound->params.mask & 0x80) == 0) {
sound->params.fo_max = (sound->bank_entry->fallof_params >> 14) & 0x3fff;
}
if ((sound->params.mask & 0x100) == 0) {
sound->params.fo_curve = sound->bank_entry->fallof_params >> 28;
}
s32 vol = GetVolume(sound);
s32 pan = GetPan(sound);
s32 handle = snd_PlaySoundVolPanPMPB(bank->bank_handle, index, vol, pan,
sound->params.pitch_mod, sound->params.bend);
sound->sound_handle = handle;
if (sound->sound_handle) {
sound->id = cmd->play.sound_id;
}
} break;
case SoundCommand::PAUSE_SOUND: {
Sound* sound = LookupSound(cmd->sound_id.sound_id);
if (sound != nullptr) {
snd_PauseSound(sound->sound_handle);
} else if (cmd->sound_id.sound_id == gVAG_Id) {
// TODO PauseVAGStream();
}
} break;
case SoundCommand::STOP_SOUND: {
Sound* sound = LookupSound(cmd->sound_id.sound_id);
if (sound != nullptr) {
snd_StopSound(sound->sound_handle);
} else if (cmd->sound_id.sound_id == gVAG_Id) {
// TODO StopVAGStream();
}
} break;
case SoundCommand::CONTINUE_SOUND: {
Sound* sound = LookupSound(cmd->sound_id.sound_id);
if (sound != nullptr) {
snd_ContinueSound(sound->sound_handle);
} else if (cmd->sound_id.sound_id == gVAG_Id) {
// TODO UNpauseVAGStream();
}
} break;
case SoundCommand::SET_PARAM: {
Sound* sound = LookupSound(cmd->sound_id.sound_id);
u32 mask = cmd->param.parms.mask;
if (sound != nullptr) {
if (mask & 1) {
if (mask & 0x10) {
sound->auto_time = cmd->param.auto_time;
sound->new_volume = cmd->param.parms.volume;
} else {
sound->params.volume = cmd->param.parms.volume;
}
}
if (mask & 0x20) {
sound->params.trans = cmd->param.parms.trans;
}
if (mask & 0x21) {
UpdateVolume(sound);
}
if (mask & 2) {
sound->params.pitch_mod = cmd->param.parms.pitch_mod;
if (mask & 0x10) {
snd_AutoPitch(sound->sound_handle, sound->params.pitch_mod, cmd->param.auto_time,
cmd->param.auto_from);
} else {
snd_SetSoundPitchModifier(sound->sound_handle, cmd->param.parms.pitch_mod);
}
}
if (mask & 4) {
sound->params.bend = cmd->param.parms.bend;
if (mask & 0x10) {
snd_AutoPitchBend(sound->sound_handle, sound->params.bend, cmd->param.auto_time,
cmd->param.auto_from);
} else {
snd_SetSoundPitchBend(sound->sound_handle, cmd->param.parms.bend);
}
}
} else if (cmd->sound_id.sound_id == gVAG_Id) {
// TODO SetVAGStreamVolume();
}
} break;
case SoundCommand::SET_MASTER_VOLUME: {
u32 group = cmd->master_volume.group.group;
for (int i = 0; i < 32; i++) {
if (((group >> i) & 1) != 0) {
if (i == 1) {
gMusicVol = cmd->master_volume.volume;
} else if (i == 2) {
// TODO SetDialogVolume(cmd->master_volume.volume);
} else {
snd_SetMasterVolume(i, cmd->master_volume.volume);
}
}
}
} break;
case SoundCommand::PAUSE_GROUP: {
snd_PauseAllSoundsInGroup(cmd->group.group);
if ((cmd->group.group & 4) != 0) {
// TODO PauseVAGStream(0,0);
}
if (cmd->group.group & 2) {
gMusicPause = 1;
}
} break;
case SoundCommand::STOP_GROUP: {
u8 group = cmd->group.group;
KillSoundsInGroup(group);
if ((group & 4) != 0) {
// TODO StopVAGStream(0,0);
}
} break;
case SoundCommand::CONTINUE_GROUP: {
snd_ContinueAllSoundsInGroup(cmd->group.group);
if (cmd->group.group & 4) {
// UnpauseVAGStream();
}
if (cmd->group.group & 2) {
gMusicPause = 0;
}
} break;
case SoundCommand::SET_FALLOFF_CURVE: {
SetCurve(cmd->fallof_curve.curve, cmd->fallof_curve.falloff, cmd->fallof_curve.ease);
} break;
case SoundCommand::SET_SOUND_FALLOFF: {
SoundBank* bank;
s32 idx = LookupSoundIndex(cmd->fallof.name, &bank);
if (idx >= 0) {
bank->sound[idx].fallof_params =
(cmd->fallof.curve << 28) | (cmd->fallof.max << 14) | cmd->fallof.min;
}
} break;
case SoundCommand::SET_FLAVA: {
gFlava = cmd->flava.flava;
} break;
case SoundCommand::SET_EAR_TRANS: {
SetEarTrans(&cmd->ear_trans.ear_trans, &cmd->ear_trans.cam_trans,
cmd->ear_trans.cam_angle);
} break;
case SoundCommand::SHUTDOWN: {
gSoundEnable = 0;
snd_StopSoundSystem();
// TODO ShutdownFilingSystem();
} break;
default: {
ASSERT_MSG(false, fmt::format("Unhandled RPC Player command {}", (int)cmd->command));
} break;
}
n_messages--;
cmd++;
}
}
return nullptr;
}
void* RPC_Loader(unsigned int /*fno*/, void* data, int size) {
int n_messages = size / SRPC_MESSAGE_SIZE;
SoundRpcCommand* cmd = (SoundRpcCommand*)(data);
if (gSoundEnable) {
// I don't think it should be possible to have > 1 message here - the buffer isn't big enough.
if (n_messages > 1) {
ASSERT(false);
}
while (n_messages > 0) {
switch (cmd->command) {
case SoundCommand::LOAD_BANK: {
// see if it's already loaded
auto bank = LookupBank(cmd->load_bank.bank_name);
if (!bank) {
// see if we have room to load another
auto new_bank = AllocateBank();
if (new_bank) {
// we do!
LoadSoundBank(cmd->load_bank.bank_name, new_bank);
}
}
} break;
case SoundCommand::UNLOAD_BANK: {
SoundBank* bank = LookupBank(cmd->load_bank.bank_name);
if (bank != nullptr) {
s32 id = bank->bank_handle;
bank->bank_handle = 0;
snd_UnloadBank(id);
snd_ResolveBankXREFS();
}
} break;
case SoundCommand::GET_IRX_VERSION: {
cmd->irx_version.major = IRX_VERSION_MAJOR;
cmd->irx_version.minor = IRX_VERSION_MINOR;
gInfoEE = cmd->irx_version.ee_addr;
return cmd;
} break;
case SoundCommand::RELOAD_INFO: {
ReloadBankInfo();
} break;
case SoundCommand::SET_LANGUAGE: {
gLanguage = languages[cmd->set_language.langauge_id];
printf("IOP language: %s\n", gLanguage); // added.
} break;
case SoundCommand::LOAD_MUSIC: {
// while (WaitSema(gSema))
// ;
if (gMusic) {
gMusicFadeDir = -1;
while (gMusicFade) {
DelayThread(1000);
}
snd_UnloadBank(gMusic);
snd_ResolveBankXREFS();
gMusic = 0;
}
LoadMusic(cmd->load_bank.bank_name, &gMusic);
// SignalSema(gSema);
} break;
case SoundCommand::LIST_SOUNDS: {
PrintActiveSounds();
} break;
case SoundCommand::UNLOAD_MUSIC: {
// while (WaitSema(gSema))
// ;
if (gMusic) {
gMusicFadeDir = -1;
while (gMusicFade) {
DelayThread(1000);
}
snd_UnloadBank(gMusic);
snd_ResolveBankXREFS();
gMusic = 0;
}
// SignalSema(gSema);
} break;
default:
ASSERT_MSG(false, fmt::format("Unhandled RPC Loader command {}", (int)cmd->command));
}
n_messages--;
cmd++;
}
}
return nullptr;
}
s32 VBlank_Handler() {
if (!gSoundEnable)
return 1;
if (gMusicFadeDir > 0) {
gMusicFade += 1024;
if (gMusicFade > 0x10000) {
gMusicFade = 0x10000;
gMusicFadeDir = 0;
}
} else if (gMusicFadeDir < 0) {
gMusicFade -= 512;
if (gMusicFade < 0) {
gMusicFade = 0;
gMusicFadeDir = 0;
}
}
return 1;
}