mirror of
https://github.com/open-goal/jak-project.git
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9c00b0c135
* begin generic merc * more generic stuff * generic dma generation not crashing, at least until high-speed-reject * c * unpacker for generic * starting to work * small fixes * more fixes * more progress * cleanup * fix tests * no custom imgui assert on windows
81 lines
3.6 KiB
C++
81 lines
3.6 KiB
C++
#include <map>
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#include <cstring>
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#include <string>
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#include "discord.h"
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int gDiscordRpcEnabled;
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int64_t gStartTime;
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static const char* APPLICATION_ID = "938876425585434654";
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static std::map<std::string, std::string> jak1_level_names = {{"intro", "Intro"},
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{"title", "Title screen"},
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{"training", "Geyser Rock"},
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{"village1", "Sandover Village"},
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{"beach", "Sentinel Beach"},
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{"jungle", "Forbidden Jungle"},
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{"misty", "Misty Island"},
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{"firecanyon", "Fire Canyon"},
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{"village2", "Rock Village"},
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{"swamp", "Boggy Swamp"},
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{"rolling", "Precursor Basin"},
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{"sunken", "Lost Precursor City"},
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{"ogre", "Mountain Pass"},
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{"village3", "Volcanic Crater"},
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{"snow", "Snowy Mountain"},
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{"maincave", "Spider Cave"},
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{"lavatube", "Lava Tube"},
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{"citadel", "Gol and Maia's Citadel"},
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{"finalboss", "Final Boss"}};
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void init_discord_rpc() {
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gDiscordRpcEnabled = 1;
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.errored = handleDiscordError;
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handlers.joinGame = handleDiscordJoin;
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handlers.joinRequest = handleDiscordJoinRequest;
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handlers.spectateGame = handleDiscordSpectate;
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Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
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}
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void set_discord_rpc(int state) {
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gDiscordRpcEnabled = state;
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}
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// get full level name from symbol name ("village1" -> "Sandover Village")
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const char* jak1_get_full_level_name(const char* level_name) {
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// ignore sublevels
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if (!strcmp(level_name, "jungleb")) {
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level_name = "jungle";
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} else if (!strcmp(level_name, "sunkenb")) {
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level_name = "sunken";
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} else if (!strcmp(level_name, "darkcave") || !strcmp(level_name, "robocave")) {
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level_name = "maincave";
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}
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const auto& nice_name = jak1_level_names.find(level_name);
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if (nice_name != jak1_level_names.end()) {
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return nice_name->second.c_str();
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}
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return "Unknown";
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};
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void handleDiscordReady(const DiscordUser* user) {
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printf("\nDiscord: connected to user %s#%s - %s\n", user->username, user->discriminator,
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user->userId);
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}
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void handleDiscordDisconnected(int errcode, const char* message) {
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printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
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}
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void handleDiscordError(int errcode, const char* message) {
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printf("\nDiscord: error (%d: %s)\n", errcode, message);
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}
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void handleDiscordJoin(const char* /*secret*/) {}
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void handleDiscordJoinRequest(const DiscordUser* /*request*/) {}
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void handleDiscordSpectate(const char* /*secret*/) {}
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