jak-project/test
water111 f91d1f4056
fix bug in collide-probe (#1180)
* fix bug in collide-probe

* add debug print
2022-02-18 23:01:05 -05:00
..
decompiler decomp: ocean-near and ocean-vu0 (#1177) 2022-02-16 19:26:05 -05:00
goalc A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
offline Documentation cleanup and some feature improvements (#1155) 2022-02-12 17:48:50 -05:00
test_data Support "game count" and v4 objects (#140) 2020-11-24 20:48:38 -05:00
all_jak1_symbols.cpp
all_jak1_symbols.h
CMakeLists.txt add zstd library (#854) 2021-09-21 22:52:18 -04:00
test_CodeTester.cpp [Compiler] Improve spills and register backups (#175) 2020-12-31 15:59:11 -05:00
test_common_util.cpp [graphics] reduce the size of fr3 files (#1175) 2022-02-16 22:13:18 -05:00
test_emitter.cpp [goalc] Address-to-line (#783) 2021-08-26 20:33:00 -04:00
test_emitter_avx.cpp decomp: main-collide and support a bunch of new inline-asm operations (#673) 2021-07-27 19:57:14 -04:00
test_goos.cpp [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
test_kernel.cpp fix the filenames for the code files + minor fixes (#1159) 2022-02-13 00:12:05 -05:00
test_listener_deci2.cpp [Decompiler] Begin expression conversion, rearrange tests (#209) 2021-01-23 16:32:56 -05:00
test_main.cpp fix bug in collide-probe (#1180) 2022-02-18 23:01:05 -05:00
test_math.cpp Get started on collide-func and clean up log forms in decompiler (#713) 2021-07-23 20:51:26 -04:00
test_pretty_print.cpp [goos] fix pretty printer bugs, update ref after pretty printer changes (#1063) 2022-01-08 15:09:00 -05:00
test_reader.cpp decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
test_type_system.cpp Support dir tpages (#671) 2021-07-02 14:50:58 -04:00
test_zstd.cpp add zstd library (#854) 2021-09-21 22:52:18 -04:00
test_zydis.cpp random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00