jak-project/goalc/build_level/TexturePool.h

12 lines
248 B
C++

#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "common/custom_data/Tfrag3Data.h"
struct TexturePool {
std::unordered_map<std::string, int> textures_by_name;
std::vector<tfrag3::Texture> textures_by_idx;
};