jak-project/game/kernel/jak1
2022-08-26 18:03:48 -04:00
..
fileio.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
fileio.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdgo.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdgo.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klink.cpp [decomp] Jak 2 mips2c, collide-func (#1805) 2022-08-26 18:03:48 -04:00
klink.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klisten.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klisten.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmachine.cpp [decomp] Jak 2 mips2c, collide-func (#1805) 2022-08-26 18:03:48 -04:00
kmachine.h jak1: put the auto-splitting marker in C++ so it can be quickly found (#1791) 2022-08-23 19:14:15 -04:00
kprint.cpp fix upper 32 bits in certain format args being discarded (#1606) 2022-07-05 12:14:22 -04:00
kprint.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kscheme.cpp Cleanup goalc tests, fix jak2 kernel bugs (#1669) 2022-07-17 14:12:11 -04:00
kscheme.h fix upper 32 bits in certain format args being discarded (#1606) 2022-07-05 12:14:22 -04:00
ksound.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksound.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00