jak-project/goal_src/jak2/engine/util/smush-control-h.gc
water111 f7bd0752f8
[decomp] Decompile first batch of files in engine (#1787)
* wip

* getting stuff set up so we can actually run test cases

* better handle block entry stuff

* types2 working on gstring

* comments

* math ref working

* up to first stack stuff

* stack fixes

* bounding box

* math stuff is working

* float fixes

* temp debug for (method 9 profile-array)

* stupid stupid bug

* debugging

* everything is broken

* some amount of type stuff works

* bitfield

* texture bitfields not working

* temp

* types

* more stuff

* type check

* temp

* float related fixes for light and res problems

* revisit broken files, fix bugs

* more types

* vector debug

* bug fixes for decompiler crashes in harder functions

* update goal_src
2022-08-24 00:29:51 -04:00

120 lines
3.3 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: smush-control-h.gc
;; name in dgo: smush-control-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(deftype smush-control (structure)
((start-time time-frame :offset-assert 0)
(period float :offset-assert 8)
(duration float :offset-assert 12)
(amp float :offset-assert 16)
(damp-amp float :offset-assert 20)
(damp-period float :offset-assert 24)
(ticks float :offset-assert 28)
)
:method-count-assert 15
:size-assert #x20
:flag-assert #xf00000020
(:methods
(set-zero! (_type_) _type_ 9)
(update! (_type_) float 10)
(get-no-update (_type_) float 11)
(activate! (_type_ float int int float float clock) _type_ 12)
(nonzero-amplitude? (_type_) symbol 13)
(die-on-next-update! (_type_) _type_ 14)
)
)
(defmethod nonzero-amplitude? smush-control ((obj smush-control))
(!= (-> obj amp) 0.0)
)
(defmethod set-zero! smush-control ((obj smush-control))
(set! (-> obj period) 0.0)
(set! (-> obj duration) 0.0)
(set! (-> obj amp) 0.0)
(set! (-> obj damp-amp) 0.0)
(set! (-> obj damp-period) 0.0)
(set! (-> obj ticks) 0.0)
obj
)
(defmethod update! smush-control ((obj smush-control))
(with-pp
(cond
((!= (-> obj amp) 0.0)
(let* ((f30-0 (the float (- (-> pp clock frame-counter) (-> obj start-time))))
(f0-2 (-> obj period))
(f28-0 (- f30-0 (* (the float (the int (/ f30-0 f0-2))) f0-2)))
)
(when (>= (- f30-0 (-> obj ticks)) (-> obj period))
(set! (-> obj amp) (* (-> obj amp) (-> obj damp-amp)))
(set! (-> obj period) (* (-> obj period) (-> obj damp-period)))
(set! (-> obj ticks) f30-0)
(if (< (-> obj damp-period) 0.0)
(set-zero! obj)
)
)
(if (>= f30-0 (-> obj duration))
(set-zero! obj)
)
(* (sin (/ (* 65536.0 f28-0) (-> obj period)))
(* (-> obj amp) (/ (- (-> obj duration) f30-0) (-> obj duration)))
)
)
)
(else
0.0
)
)
)
)
(defmethod get-no-update smush-control ((obj smush-control))
(with-pp
(cond
((!= (-> obj amp) 0.0)
(let* ((f30-0 (the float (- (-> pp clock frame-counter) (-> obj start-time))))
(f0-2 (-> obj period))
(f0-4 (- f30-0 (* (the float (the int (/ f30-0 f0-2))) f0-2)))
)
(* (sin (/ (* 65536.0 f0-4) (-> obj period)))
(* (-> obj amp) (/ (- (-> obj duration) f30-0) (-> obj duration)))
)
)
)
(else
0.0
)
)
)
)
(defmethod die-on-next-update! smush-control ((obj smush-control))
(if (!= (-> obj amp) 0.0)
(set! (-> obj damp-period) -1.0)
)
obj
)
(defmethod activate! smush-control ((obj smush-control) (arg0 float) (arg1 int) (arg2 int) (arg3 float) (arg4 float) (arg5 clock))
(when (>= (fabs (* 0.2 (-> obj amp))) (fabs (get-no-update obj)))
(set! (-> obj amp) arg0)
(set! (-> obj period) (the float arg1))
(set! (-> obj duration) (the float arg2))
(set! (-> obj damp-amp) arg3)
(set! (-> obj damp-period) arg4)
(set! (-> obj ticks) 0.0)
(set! (-> obj start-time) (-> arg5 frame-counter))
)
obj
)