jak-project/CMakeLists.txt
ManDude 7d5045ab3f
PAL & NTSC-J support + updates (#1490)
* PAL dumps files

* alrighty then

* make PAL warning slightly more specific

* PAL patches for `title-obs`

* Update all-types.gc

* PAL patch `beach-obs`

* `process-taskable` PAL patch

* `ambient` PAL patch

* `yakow` PAL patch

* `village-obs` PAL patch

* `sparticle-launcher` patch

* `swamp-obs` PAL patch

* `sequence-a-village1` PAL patch

* typo

* errors

* `powerups` PAL patch

* `ogreboss` PAL patch

* jak 1 v2 encoding

* `load-boundary` PAL patch

* `flying-lurker` PAL patch

* `mayor` PAL patch

* update game encoding to PAL (v2) encoding

* `cam-debug` and `cam-update` PAL patch

* `fisher` PAL patch

* `target` PAL patch

* `target2` PAL patch and fix text compiling

* `target-death` PAL patch

* `target-racer-h` PAL patch

* `logic-target` PAL patch

* `main` PAL patch

* `snow-flutflut-obs` PAL patch

* `rolling-obs` PAL patch

* `gsound` PAL patch

* update refs

* `progress` and `progress-draw` PAL patches

* clang

* wrong.

* complain

* clang

* fix test

* fix blurry jp text

* fix weird interrupt lag from setting window size

* patch more text lines, special handling for credits

* Update FontUtils.cpp

* Add xdelta3 and file patching interface

* add window lock toggle and update settings ver

* better particle hacks

* add PAL support to extractor

* Fix credits

* also NTSC-J support

* make xdelta3 a separate library

* address feedback

Co-authored-by: water <awaterford111445@gmail.com>
2022-06-22 05:16:34 +01:00

190 lines
5.6 KiB
CMake

# Top Level CMakeLists.txt
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 17)
project(jak)
include(CTest)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release")
endif()
option(BUILD_FOR_RELEASE "Build for release purposes (static everything)" OFF)
if(BUILD_FOR_RELEASE)
set(BUILD_SHARED_LIBS OFF)
else()
set(BUILD_SHARED_LIBS ON)
endif()
# Set default compile flags
# optimization level can be set here. You can overwrite these in a per-project basis if you want.
if(MSVC AND (CMAKE_CXX_COMPILER_ID STREQUAL "Clang"))
message(STATUS "Clang on MSVC detected! Adding compile flags")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Xclang -fcxx-exceptions \
-Xclang -fexceptions \
-Xclang -std=c++17 \
-Xclang -D_CRT_SECURE_NO_WARNINGS \
/arch:AVX \
-Wno-c++11-narrowing -Wno-c++98-compat -Wno-c++20-compat -W3")
# linker flags
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16000000,16384")
# additional c++ and linker flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ob2")
elseif(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ob2")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG")
endif()
elseif(UNIX)
message(STATUS "GCC detected! Adding compile flags")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Wall \
-Winit-self \
-ggdb \
-Wextra \
-Wno-cast-align \
-Wcast-qual \
-Wdisabled-optimization \
-Wformat \
-Wmissing-include-dirs \
-Woverloaded-virtual \
-Wredundant-decls \
-Wshadow \
-Wsign-promo \
-fdiagnostics-color=always \
-mavx")
# additional c++ flags for release mode for our projects
if(CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
elseif(MSVC)
message(STATUS "MSVC detected!! Adding compile flags")
if(CMAKE_BUILD_TYPE MATCHES "Debug")
# This actually breaks some standard library things for some reason?
# message("Setting Flags to Enable Edit and Continue")
# set(CMAKE_CXX_FLAGS_DEBUG "/ZI")
endif()
# c++ flags for all build types
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc /utf-8 /arch:AVX")
# linker flags
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:16000000,16384")
# additional c++ and linker flags for specific build types
if(CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ob2")
elseif(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ob2")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG")
endif()
endif()
if(WIN32)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION 7.1.7600.0.30514) # win7.1, supports xp
message("Windows SDK version: ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
endif()
if(ASAN_BUILD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -O1")
message(STATUS "Doing ASAN build")
endif()
option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/third-party/cmake/modules/)
if(UNIX AND CODE_COVERAGE)
include(CodeCoverage)
append_coverage_compiler_flags()
message("Code Coverage build is enabled!")
else()
message("Code Coverage build is disabled!")
endif()
# includes relative to top level jak-project folder
include_directories(./)
include_directories(SYSTEM third-party/inja)
# build repl library
add_subdirectory(third-party/replxx EXCLUDE_FROM_ALL)
# build common library
add_subdirectory(common)
# build decompiler
add_subdirectory(decompiler)
add_subdirectory(third-party/cubeb)
# build glfw library
add_subdirectory(third-party/glfw)
add_subdirectory(third-party/zstd)
# build imgui
include_directories(third-party/glad/include)
include_directories(third-party/glfw/include)
add_subdirectory(third-party/imgui)
# build the game code in C++
add_subdirectory(game)
# build the compiler
add_subdirectory(goalc)
# build standalone tools
add_subdirectory(tools)
# build the gtest libraries
if(WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
endif()
add_subdirectory(third-party/googletest EXCLUDE_FROM_ALL)
include(GoogleTest)
# build tests
include(test/CMakeLists.txt)
# build lzokay library
add_subdirectory(third-party/lzokay EXCLUDE_FROM_ALL)
# build format library
add_subdirectory(third-party/fmt EXCLUDE_FROM_ALL)
add_subdirectory(third-party/stb_image EXCLUDE_FROM_ALL)
add_subdirectory(third-party/tiny_gltf EXCLUDE_FROM_ALL)
add_subdirectory(third-party/xdelta3 EXCLUDE_FROM_ALL)
# discord rich presence
include_directories(third-party/discord-rpc/include)
add_subdirectory(third-party/discord-rpc EXCLUDE_FROM_ALL)
# build zydis third party library for disassembling x86
# NOTE: Once under CMake 3.13's policy CMP0077, override with `set()` instead
option(ZYDIS_BUILD_TOOLS "Zydis: Build tools" OFF)
option(ZYDIS_BUILD_EXAMPLES "Zydis: Build examples" OFF)
if(BUILD_SHARED_LIBS)
option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" ON)
else()
option(ZYDIS_BUILD_SHARED_LIB "Zydis: Build shared library" OFF)
endif()
add_subdirectory(third-party/zydis EXCLUDE_FROM_ALL)
# windows memory management lib
if(WIN32)
add_subdirectory(third-party/mman)
endif()