mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
f6f1cadb8e
* collide probe works, amazingly * add ref test
131 lines
4.3 KiB
CMake
131 lines
4.3 KiB
CMake
# We define our own compilation flags here.
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set(CMAKE_CXX_STANDARD 17)
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# Set default compile flags for GCC
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# optimization level can be set here. Note that game/ overwrites this for building game C++ code.
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if(UNIX)
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message(STATUS "GCC detected, adding compile flags")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} \
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-Wall \
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-Winit-self \
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-ggdb \
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-Wextra \
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-Wno-cast-align \
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-Wcast-qual \
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-Wdisabled-optimization \
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-Wformat \
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-Wmissing-include-dirs \
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-Woverloaded-virtual \
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-Wredundant-decls \
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-Wshadow \
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-Wsign-promo -O3 -march=haswell")
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else()
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set(CMAKE_CXX_FLAGS "/EHsc")
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endif(UNIX)
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enable_language(ASM_NASM)
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set(CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS} asm)
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set(CMAKE_ASM_NASM_COMPILE_OBJECT "<CMAKE_ASM_NASM_COMPILER> <INCLUDES> -f ${CMAKE_ASM_NASM_OBJECT_FORMAT} -o <OBJECT> <SOURCE>")
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set_source_files_properties(kernel/asm_funcs.asm PROPERTIES COMPILE_FLAGS "-g")
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set(RUNTIME_SOURCE
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runtime.cpp
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system/SystemThread.cpp
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system/IOP_Kernel.cpp
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system/iop_thread.cpp
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system/Deci2Server.cpp
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system/newpad.cpp
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sce/libcdvd_ee.cpp
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sce/libscf.cpp
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sce/libdma.cpp
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sce/libpad.cpp
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sce/libgraph.cpp
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sce/deci2.cpp
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sce/sif_ee.cpp
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sce/sif_ee_memcard.cpp
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sce/iop.cpp
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sce/stubs.cpp
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kernel/asm_funcs.asm
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kernel/fileio.cpp
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kernel/kboot.cpp
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kernel/kdgo.cpp
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kernel/kdsnetm.cpp
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kernel/klink.cpp
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kernel/klisten.cpp
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kernel/kmachine.cpp
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kernel/kmalloc.cpp
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kernel/kmemcard.cpp
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kernel/kprint.cpp
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kernel/kscheme.cpp
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kernel/ksocket.cpp
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kernel/ksound.cpp
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mips2c/mips2c_table.cpp
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mips2c/functions/collide_func.cpp
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mips2c/functions/collide_mesh.cpp
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mips2c/functions/collide_probe.cpp
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mips2c/functions/draw_string.cpp
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mips2c/functions/sky_tng.cpp
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mips2c/functions/sparticle.cpp
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mips2c/functions/sparticle_launcher.cpp
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mips2c/functions/test_func.cpp
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mips2c/functions/texture.cpp
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mips2c/functions/tfrag.cpp
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mips2c/functions/time_of_day.cpp
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overlord/dma.cpp
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overlord/fake_iso.cpp
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overlord/iso.cpp
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overlord/iso_api.cpp
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overlord/iso_cd.cpp
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overlord/iso_queue.cpp
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overlord/isocommon.cpp
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overlord/overlord.cpp
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overlord/ramdisk.cpp
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overlord/sbank.cpp
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overlord/soundcommon.cpp
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overlord/srpc.cpp
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overlord/ssound.cpp
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overlord/stream.cpp
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graphics/gfx.cpp
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graphics/display.cpp
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graphics/sceGraphicsInterface.cpp
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graphics/opengl_renderer/BucketRenderer.cpp
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graphics/opengl_renderer/debug_gui.cpp
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graphics/opengl_renderer/DirectRenderer.cpp
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graphics/opengl_renderer/dma_helpers.cpp
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graphics/opengl_renderer/Loader.cpp
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graphics/opengl_renderer/OpenGLRenderer.cpp
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graphics/opengl_renderer/Profiler.cpp
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graphics/opengl_renderer/Shader.cpp
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graphics/opengl_renderer/SkyBlendCPU.cpp
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graphics/opengl_renderer/SkyBlendGPU.cpp
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graphics/opengl_renderer/SkyRenderer.cpp
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graphics/opengl_renderer/SpriteRenderer.cpp
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graphics/opengl_renderer/TextureUploadHandler.cpp
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graphics/opengl_renderer/tfrag/BufferedRenderer.cpp
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graphics/opengl_renderer/tfrag/program6_cpu.cpp
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graphics/opengl_renderer/tfrag/Tfrag3.cpp
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graphics/opengl_renderer/tfrag/tfrag_common.cpp
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graphics/opengl_renderer/tfrag/tfrag_unpack.cpp
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graphics/opengl_renderer/tfrag/TFragment.cpp
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graphics/opengl_renderer/tfrag/Tie3.cpp
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graphics/texture/TextureConverter.cpp
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graphics/texture/TexturePool.cpp
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graphics/pipelines/opengl.cpp
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system/vm/dmac.cpp
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system/vm/vm.cpp)
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# we build the runtime as a static library.
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add_library(runtime STATIC ${RUNTIME_SOURCE} "../third-party/glad/src/glad.c")
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target_link_libraries(runtime common fmt glfw imgui)
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if(WIN32)
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target_link_libraries(runtime mman)
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else()
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target_link_libraries(runtime pthread dl)
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endif()
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add_executable(gk main.cpp)
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target_link_libraries(gk runtime)
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