jak-project/goal_src/engine/gfx
ManDude 59a12029a0
[decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997)
* fix a couple macros in ref tests

* `default-menu` cleanup

* add `find-instance-by-name` func

* improve debugger slightly hopefully

* fix IOP PLAY buffer overrun bug

* fix `default-menu` more

* automatically convert ints in static pairs to/from bintegers

* fix test

* clang

* fix a few more lambdas

* update refs

* add custom menu cuz cool

* oopsie! also make `default-level` and `halfpipe` go away

* add camera teleport menu

* update types in debug menu
2021-12-09 18:39:40 -05:00
..
generic rename current-display-frame and make it less confusing 2021-08-17 08:04:33 +01:00
hw [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
merc [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
ocean decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
shadow decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
shrub [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
sky fix decomp bugs and add ref tests (#930) 2021-10-23 10:41:11 -04:00
sprite [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
tfrag add ref tests for tfrag (#989) 2021-12-04 13:14:40 -05:00
tie [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
vis [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
water decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
background-h.gc [decompile] bsp-h (#562) 2021-06-07 18:30:16 -04:00
background.gc [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
capture.gc [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
decomp-h.gc [Decomp] Minor fixes plus some math camera decomp (#287) 2021-02-26 15:27:13 -05:00
depth-cue-h.gc [decomp] loader prelim work + some cleanup (#697) 2021-07-23 18:30:49 -04:00
depth-cue.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
eye-h.gc [decomp] flying-lurker (#846) 2021-09-21 18:40:38 -04:00
eye.gc [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
font-h.gc [de/compiler] New text tool (#918) 2021-10-19 00:02:18 -04:00
font.gc [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
lights-h.gc decomp: mood (#672) 2021-08-01 16:11:22 -04:00
lights.gc support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
mood-h.gc decomp: mood (#672) 2021-08-01 16:11:22 -04:00
ripple.gc [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
texture-h.gc [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
texture.gc [decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997) 2021-12-09 18:39:40 -05:00
time-of-day-h.gc [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
time-of-day.gc [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
wind-h.gc Change syntax for boxed array to support different length and allocated-length (#568) 2021-06-07 20:22:06 -04:00
wind.gc [decompiler] clean up vector detection and add vector float product detection (#638) 2021-06-27 17:24:35 -04:00