jak-project/game
Tyler Wilding f699675ede
g/jak2: initial Discord RPC implementation (#2100)
Notable things:
- This assert is hit when trying to save the pc-settings file, NYI
e630b50690/game/kernel/common/Symbol4.h (L14)
so right now settings aren't persisted. But RPC defaults to on
- The existing functions can probably be made generic based off the game
version, but I didn't spend time refactoring them yet as they aren't
really ready to be used in jak 2 yet (we have no screenshots for the
levels for example)
2023-01-07 10:34:01 -05:00
..
assets Added "it" voice to game_text (#2038) 2022-11-26 19:10:21 -05:00
common Overlord: Jak2 stream loading (#2096) 2023-01-04 18:29:50 -05:00
graphics d/jak2: finish jetboard training mission (mostly) and scouts mission (#2090) 2023-01-04 20:43:34 -05:00
kernel g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
mips2c [jak2] don't ignore disable-draw bits (#2089) 2023-01-02 13:09:30 -05:00
overlord Overlord: Jak2 stream loading (#2096) 2023-01-04 18:29:50 -05:00
sce logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
sound d/jak2: finish jetboard training mission (mostly) and scouts mission (#2090) 2023-01-04 20:43:34 -05:00
system CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
tools [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
CMakeLists.txt [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
discord.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
discord.h g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
main.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
runtime.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
runtime.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00