jak-project/scripts/gsrc
Tyler Wilding 1b2db09f51
d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048)
A big one...

I figure even if we would like to change the way the particle/scene code
is output -- it'd be easier to find patterns with it all decompiled.

I've updated my script so it can easily be used to mass update these
files:
```bash
task update-gsrc-glob GLOB="**/*-part*.gc"
```
> for example will update gsrc files with `part` in their name -- if
they are in ref tests (so uncompleted ones aren't touched)

I found a few issues along the way that I'll have to make issues for
soon.
2022-12-22 13:57:57 -05:00
..
code_retention scripts: prevent infinite loop when preserved block can't be found (#1946) 2022-10-08 21:53:23 -04:00
skeleton_creation scripts: add a script to generate game.gp code, comment out generated code for now (#1966) 2022-10-14 19:10:05 -04:00
find-missing-refs.py d/jak2: add missing ref tests for files that can be added to ref tests (#2061) 2022-12-15 01:27:07 -05:00
lint-gsrc-file.py d/jak2: add missing ref tests for files that can be added to ref tests (#2061) 2022-12-15 01:27:07 -05:00
requirements.txt d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048) 2022-12-22 13:57:57 -05:00
update-from-decomp.py d/jak2: finish progress menu code and initialize the camera (#1945) 2022-10-11 18:30:26 -04:00
update-gsrc-via-refs.py d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048) 2022-12-22 13:57:57 -05:00
utils.py d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942) 2022-10-08 12:42:52 -04:00